고다경

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......@@ -67,6 +67,8 @@ public class Move : MonoBehaviour
public GameObject count1;
public GameObject HipBalance1, PullHipBack2, LegUp3, SpineStraight4, Great5, KneeDown6;
public GameObject ex_start;
public GameObject Squat_Instruction, SideHighKick_Instruction, Lunge_Left_Instruction, Lunge_Right_Instruction;
//lsy
void Trainer_Run()
......@@ -189,12 +191,25 @@ public class Move : MonoBehaviour
workout_flag2 = 0;
workout = false;
HipBalance1.SetActive(false);
PullHipBack2.SetActive(false);
LegUp3.SetActive(false);
SpineStraight4.SetActive(false);
Great5.SetActive(false);
KneeDown6.SetActive(false);
if (exercise == "Squat")
{
Squat_Instruction.SetActive(true);
}
else if (exercise == "SideHiKick")
{
SideHighKick_Instruction.SetActive(true);
}
else if (exercise == "Lunge")
{
Lunge_Left_Instruction.SetActive(true);
}
//HipBalance1.SetActive(false);
//PullHipBack2.SetActive(false);
//LegUp3.SetActive(false);
//SpineStraight4.SetActive(false);
//Great5.SetActive(false);
//KneeDown6.SetActive(false);
}
private Dictionary<Kinect.JointType, Kinect.JointType> _BoneMap = new Dictionary<Kinect.JointType, Kinect.JointType>()
......@@ -234,8 +249,27 @@ public class Move : MonoBehaviour
timer += Time.deltaTime;
//Debug.Log("Timer: " + timer);
if (timer < 1)
if (timer < 3)
{
if (exercise == "Squat")
{
Squat_Instruction.SetActive(true);
}
else if (exercise == "SideHiKick")
{
SideHighKick_Instruction.SetActive(true);
}
else if (exercise == "Lunge")
{
Lunge_Left_Instruction.SetActive(true);
}
}
else if (timer < 4)
{
Squat_Instruction.SetActive(false);
SideHighKick_Instruction.SetActive(false);
Lunge_Left_Instruction.SetActive(false);
count3.SetActive(true);
count2.SetActive(false);
count1.SetActive(false);
......@@ -249,7 +283,7 @@ public class Move : MonoBehaviour
KneeDown6.SetActive(false);
}
else if (timer >= 1 && timer < 2) {
else if (timer < 5) {
count3.SetActive(false);
count2.SetActive(true);
count1.SetActive(false);
......@@ -263,7 +297,7 @@ public class Move : MonoBehaviour
KneeDown6.SetActive(false);
}
else if (timer >= 2 && timer < 3)
else if (timer < 6)
{
count3.SetActive(false);
count2.SetActive(false);
......