state-queue.h
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//===--------- statequeue.h - NVPTX OpenMP GPU State Queue ------- CUDA -*-===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
//
// This file contains a queue to hand out OpenMP state objects to teams of
// one or more kernels.
//
// Reference:
// Thomas R.W. Scogland and Wu-chun Feng. 2015.
// Design and Evaluation of Scalable Concurrent Queues for Many-Core
// Architectures. International Conference on Performance Engineering.
//
//===----------------------------------------------------------------------===//
#ifndef __STATE_QUEUE_H
#define __STATE_QUEUE_H
#include <stdint.h>
#include "target_impl.h"
template <typename ElementType, uint32_t SIZE> class omptarget_nvptx_Queue {
private:
ElementType elements[SIZE];
volatile ElementType *elementQueue[SIZE];
volatile uint32_t head;
volatile uint32_t ids[SIZE];
volatile uint32_t tail;
static const uint32_t MAX_ID = (1u << 31) / SIZE / 2;
INLINE uint32_t ENQUEUE_TICKET();
INLINE uint32_t DEQUEUE_TICKET();
INLINE static uint32_t ID(uint32_t ticket);
INLINE bool IsServing(uint32_t slot, uint32_t id);
INLINE void PushElement(uint32_t slot, ElementType *element);
INLINE ElementType *PopElement(uint32_t slot);
INLINE void DoneServing(uint32_t slot, uint32_t id);
public:
INLINE omptarget_nvptx_Queue() {}
INLINE void Enqueue(ElementType *element);
INLINE ElementType *Dequeue();
};
#include "state-queuei.h"
#endif