chartjs.js
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// ChartJS extension rounded bar chart
// https://codepen.io/jedtrow/full/ygRYgo
function draw() {
const { ctx } = this._chart;
const vm = this._view;
let { borderWidth } = vm;
let left;
let right;
let top;
let bottom;
let signX;
let signY;
let borderSkipped;
let radius;
// If radius is less than 0 or is large enough to cause drawing errors a max
// radius is imposed. If cornerRadius is not defined set it to 0.
let { cornerRadius } = this._chart.config.options;
if (cornerRadius < 0) {
cornerRadius = 0;
}
if (typeof cornerRadius === 'undefined') {
cornerRadius = 0;
}
if (!vm.horizontal) {
// bar
left = vm.x - vm.width / 2;
right = vm.x + vm.width / 2;
top = vm.y;
bottom = vm.base;
signX = 1;
signY = bottom > top ? 1 : -1;
borderSkipped = vm.borderSkipped || 'bottom';
} else {
// horizontal bar
left = vm.base;
right = vm.x;
top = vm.y - vm.height / 2;
bottom = vm.y + vm.height / 2;
signX = right > left ? 1 : -1;
signY = 1;
borderSkipped = vm.borderSkipped || 'left';
}
// Canvas doesn't allow us to stroke inside the width so we can
// adjust the sizes to fit if we're setting a stroke on the line
if (borderWidth) {
// borderWidth shold be less than bar width and bar height.
const barSize = Math.min(Math.abs(left - right), Math.abs(top - bottom));
borderWidth = borderWidth > barSize ? barSize : borderWidth;
const halfStroke = borderWidth / 2;
// Adjust borderWidth when bar top position is near vm.base(zero).
const borderLeft =
left + (borderSkipped !== 'left' ? halfStroke * signX : 0);
const borderRight =
right + (borderSkipped !== 'right' ? -halfStroke * signX : 0);
const borderTop = top + (borderSkipped !== 'top' ? halfStroke * signY : 0);
const borderBottom =
bottom + (borderSkipped !== 'bottom' ? -halfStroke * signY : 0);
// not become a vertical line?
if (borderLeft !== borderRight) {
top = borderTop;
bottom = borderBottom;
}
// not become a horizontal line?
if (borderTop !== borderBottom) {
left = borderLeft;
right = borderRight;
}
}
ctx.beginPath();
ctx.fillStyle = vm.backgroundColor;
ctx.strokeStyle = vm.borderColor;
ctx.lineWidth = borderWidth;
// Corner points, from bottom-left to bottom-right clockwise
// | 1 2 |
// | 0 3 |
const corners = [[left, bottom], [left, top], [right, top], [right, bottom]];
// Find first (starting) corner with fallback to 'bottom'
const borders = ['bottom', 'left', 'top', 'right'];
let startCorner = borders.indexOf(borderSkipped, 0);
if (startCorner === -1) {
startCorner = 0;
}
function cornerAt(index) {
return corners[(startCorner + index) % 4];
}
// Draw rectangle from 'startCorner'
let corner = cornerAt(0);
ctx.moveTo(corner[0], corner[1]);
for (let i = 1; i < 4; i += 1) {
corner = cornerAt(i);
let nextCornerId = i + 1;
if (nextCornerId === 4) {
nextCornerId = 0;
}
const width = corners[2][0] - corners[1][0];
const height = corners[0][1] - corners[1][1];
const x = corners[1][0];
const y = corners[1][1];
radius = cornerRadius;
// Fix radius being too large
if (radius > Math.abs(height) / 2) {
radius = Math.floor(Math.abs(height) / 2);
}
if (radius > Math.abs(width) / 2) {
radius = Math.floor(Math.abs(width) / 2);
}
if (height < 0) {
// Negative values in a standard bar chart
const xTl = x;
const xTr = x + width;
const yTl = y + height;
const yTr = y + height;
const xBl = x;
const xBr = x + width;
const yBl = y;
const yBr = y;
// Draw
ctx.moveTo(xBl + radius, yBl);
ctx.lineTo(xBr - radius, yBr);
ctx.quadraticCurveTo(xBr, yBr, xBr, yBr - radius);
ctx.lineTo(xTr, yTr + radius);
ctx.quadraticCurveTo(xTr, yTr, xTr - radius, yTr);
ctx.lineTo(xTl + radius, yTl);
ctx.quadraticCurveTo(xTl, yTl, xTl, yTl + radius);
ctx.lineTo(xBl, yBl - radius);
ctx.quadraticCurveTo(xBl, yBl, xBl + radius, yBl);
} else if (width < 0) {
// Negative values in a horizontal bar chart
const xTl = x + width;
const xTr = x;
const yTl = y;
const yTr = y;
const xBl = x + width;
const xBr = x;
const yBl = y + height;
const yBr = y + height;
// Draw
ctx.moveTo(xBl + radius, yBl);
ctx.lineTo(xBr - radius, yBr);
ctx.quadraticCurveTo(xBr, yBr, xBr, yBr - radius);
ctx.lineTo(xTr, yTr + radius);
ctx.quadraticCurveTo(xTr, yTr, xTr - radius, yTr);
ctx.lineTo(xTl + radius, yTl);
ctx.quadraticCurveTo(xTl, yTl, xTl, yTl + radius);
ctx.lineTo(xBl, yBl - radius);
ctx.quadraticCurveTo(xBl, yBl, xBl + radius, yBl);
} else {
// Positive Value
ctx.moveTo(x + radius, y);
ctx.lineTo(x + width - radius, y);
ctx.quadraticCurveTo(x + width, y, x + width, y + radius);
ctx.lineTo(x + width, y + height - radius);
ctx.quadraticCurveTo(
x + width,
y + height,
x + width - radius,
y + height
);
ctx.lineTo(x + radius, y + height);
ctx.quadraticCurveTo(x, y + height, x, y + height - radius);
ctx.lineTo(x, y + radius);
ctx.quadraticCurveTo(x, y, x + radius, y);
}
}
ctx.fill();
if (borderWidth) {
ctx.stroke();
}
}
export default {
draw
};