"description":"A.D.M.I.N programs a custom configuration per player each game.",
"type":"origin",
"sets":[
{
"style":"silver",
"min":2,
"max":3
},
{
"style":"gold",
"min":4,
"max":5
},
{
"style":"chromatic",
"min":6
}
]
},
{
"key":"Set8_AnimaSquad",
"name":"AnimaSquad",
"innate":"Anima Squad members build fame for scoring champion kills. When they pause to celebrate a kill, they permanently gain 5 maximum Health per point of fame. Fame immediately benefits the whole Anima Squad.",
"type":"origin",
"sets":[
{
"style":"silver",
"min":3,
"max":4
},
{
"style":"gold",
"min":5,
"max":6
},
{
"style":"chromatic",
"min":7
}
]
},
{
"key":"Set8_Arsenal",
"name":"Arsenal",
"description":"When deploying the Arsenal champion, players may choose which weapon he will equip.",
"type":"origin",
"sets":[
{
"style":"gold",
"min":1
}
]
},
{
"key":"Set8_Ace",
"name":"Ace",
"description":"This trait is active only when you have exactly 1 or 4 unique Aces.",
"type":"class",
"sets":[
{
"style":"silver",
"min":1,
"max":3
},
{
"style":"gold",
"min":4
}
]
},
{
"key":"Set8_Aegis",
"name":"Aegis",
"innate":"Your team gains bonus Magic Resist, and Aegis units gain more.",
"type":"class",
"sets":[
{
"style":"bronze",
"min":2,
"max":2
},
{
"style":"silver",
"min":3,
"max":3
},
{
"style":"gold",
"min":4,
"max":4
},
{
"style":"chromatic",
"min":5
}
]
},
{
"key":"Set8_Brawler",
"name":"Bralwer",
"innate":"Brawlers gain additional maximum Health.",
"type":"class",
"sets":[
{
"style":"bronze",
"min":2,
"max":3
},
{
"style":"silver",
"min":4,
"max":5
},
{
"style":"gold",
"min":6,
"max":7
},
{
"style":"chromatic",
"min":8
}
]
},
{
"key":"Set8_Civilian",
"name":"Civilian",
"innate":"If there is a Civilian alive, your team is inspired to protect them by gaining Mana every 2 seconds.",
"type":"origin",
"sets":[
{
"style":"silver",
"min":1,
"max":1
},
{
"style":"gold",
"min":2,
"max":2
},
{
"style":"chromatic",
"min":3
}
]
},
{
"key":"Set8_Corrupted",
"name":"Corrupted",
"innate":"Combat starts: Lie dormant while absorbing the souls of allies that die. Gain 20 Ability Power for each soul.",
"type":"class",
"sets":[
{
"style":"chromatic",
"min":1
}
]
},
{
"key":"Set8_Defender",
"name":"Defender",
"innate":"Your team gains bonus Armor, and Defenders gain more.",
"type":"class",
"sets":[
{
"style":"bronze",
"min":2,
"max":3
},
{
"style":"silver",
"min":4,
"max":5
},
{
"style":"gold",
"min":6
}
]
},
{
"key":"Set8_Duelist",
"name":"Duelist",
"innate":"Duelists' basic attacks grant bonus Attack Speed, up to 10 stacks.",
"type":"class",
"sets":[
{
"style":"bronze",
"min":2,
"max":3
},
{
"style":"silver",
"min":4,
"max":5
},
{
"style":"gold",
"min":6,
"max":7
},
{
"style":"chromatic",
"min":8
}
]
},
{
"key":"Set8_Forecaster",
"name":"Forecaster",
"innate":"At the start of combat, Forecaster champions grant adjacent allies different buffs depending on the current weather, which changes every game.",
"type":"class",
"sets":[
{
"style":"chromatic",
"min":1
}
]
},
{
"key":"Set8_Hacker",
"name":"Hacker",
"innate":"Hackers gain Omnivamp and summon a H4ckerr!m. Any unit placed in the rider hex will be sent to the enemy backline and is untargetable for the first 2 seconds of combat.",
"type":"class",
"sets":[
{
"style":"bronze",
"min":2,
"max":2
},
{
"style":"silver",
"min":3,
"max":3
},
{
"style":"gold",
"min":4
}
]
},
{
"key":"Set8_Heart",
"name":"Heart",
"innate":"When Heart units cast their Ability, your team gains stacking Ability Power for the rest of combat.",
"type":"class",
"sets":[
{
"style":"bronze",
"min":2,
"max":3
},
{
"style":"silver",
"min":4,
"max":5
},
{
"style":"gold",
"min":6
}
]
},
{
"key":"Set8_Mascot",
"name":"Mascot",
"innate":"Your team heals a percentage of their maximum Health every 2 seconds, and Mascots heal double the amount.",
"type":"class",
"sets":[
{
"style":"bronze",
"min":2,
"max":3
},
{
"style":"silver",
"min":4,
"max":5
},
{
"style":"gold",
"min":6,
"max":7
},
{
"style":"chromatic",
"min":8
}
]
},
{
"key":"Set8_Prankster",
"name":"Prankster",
"innate":"Once per combat at 50% Health, spawn a target dummy, move to a safe location, and restore 500 Health.",
"type":"class",
"sets":[
{
"style":"silver",
"min":2,
"max":2
},
{
"style":"gold",
"min":3
}
]
},
{
"key":"Set8_Recon",
"name":"Recon",
"innate":"If there is an enemy nearby, Recon units will dash to safety before casting their Ability.",
"type":"class",
"sets":[
{
"style":"bronze",
"min":2,
"max":2
},
{
"style":"silver",
"min":3,
"max":3
},
{
"style":"gold",
"min":4
}
]
},
{
"key":"Set8_Renegade",
"name":"Renegade",
"innate":"Renegade units deal bonus damage, and the last sone standing deals more.",
"type":"class",
"sets":[
{
"style":"silver",
"min":3,
"max":5
},
{
"style":"gold",
"min":6
}
]
},
{
"key":"Set8_Spellslinger",
"name":"Spellslinger",
"innate":"Every 5 seconds, the next attack instead fires a magic orb at a random target, which explodes for 80% Ability Power as magic damage.",
"type":"class",
"sets":[
{
"style":"bronze",
"min":2,
"max":3
},
{
"style":"silver",
"min":4,
"max":5
},
{
"style":"gold",
"min":6,
"max":7
},
{
"style":"chromatic",
"min":8
}
]
},
{
"key":"Set8_Suershot",
"name":"Suershot",
"innate":"Combat start: gain bonus Attack Damage now, and every 4 seconds.",
"type":"class",
"sets":[
{
"style":"silver",
"min":2,
"max":3
},
{
"style":"gold",
"min":4
}
]
},
{
"key":"Set8_Gadgeteen",
"name":"Gadgeteen",
"innate":"Gadgeteens create random modified weapon which with powerful effects. Any champion can equip the items, but they fall apart after 1 player combat.",
"type":"origin",
"sets":[
{
"style":"silver",
"min":3,
"max":4
},
{
"style":"gold",
"min":5
}
]
},
{
"key":"Set8_LaserCorps",
"name":"LaserCorps",
"innate":"When a LaserCorp agent attacks or is hit by an attack, their combat drone has a 50% chance to deal magic damage to the agent's target (0.5 second cooldown). When a LaserCorps agent dies, their drone is reassigned to the nearest living agent.",
"type":"origin",
"sets":[
{
"style":"bronze",
"min":3,
"max":5
},
{
"style":"silver",
"min":6,
"max":8
},
{
"style":"gold",
"min":9
}
]
},
{
"key":"Set8_Mecha:PRIME",
"name":"Mecha:PRIME",
"innate":"Combat start: the PRIME combines with the 2 nearest Mecha, absorbing 100% of their Health.",
"type":"origin",
"sets":[
{
"style":"silver",
"min":3,
"max":4
},
{
"style":"gold",
"min":5
}
]
},
{
"key":"Set8_OxForce",
"name":"OxForce",
"innate":"Ox Force units gain a range of Attack Speed that ramps as they lose Health. Once per combat, they become invulnerable for 1.5 seconds as they defend the city with their last breath.",
"type":"origin",
"sets":[
{
"style":"bronze",
"min":2,
"max":3
},
{
"style":"silver",
"min":4,
"max":5
},
{
"style":"gold",
"min":6,
"max":7
},
{
"style":"chromatic",
"min":8
}
]
},
{
"key":"Set8_StarGuardian",
"name":"StarGuardian",
"innate":"Gain more Mana from all sources.",
"type":"origin",
"sets":[
{
"style":"bronze",
"min":3,
"max":4
},
{
"style":"silver",
"min":5,
"max":6
},
{
"style":"gold",
"min":7,
"max":8
},
{
"style":"chromatic",
"min":9
}
]
},
{
"key":"Set8_Supers",
"name":"Supers",
"innate":"Combat start: strike a pose that grants your team 20% bonus damage, which increases by 6% for every 3-star champion on your team.",
"type":"origin",
"sets":[
{
"style":"gold",
"min":3
}
]
},
{
"key":"Set8_Threat",
"name":"Threat",
"innate":"Threats do not have a Trait bonus, but instead have powerful Abilities and increased base stats.",
"type":"origin",
"sets":[
{
"style":"gold",
"min":1
}
]
},
{
"key":"Set8_Underground",
"name":"Underground",
"innate":"The Underground must sneak through the sewers and crack 9 locks to open a vault. When the vault opens, you may choose to take the loot now, or attempt another heist for even better rewards.",