binary.js
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/**
* Module dependencies.
* @ignore
*/
// Test if we're in Node via presence of "global" not absence of "window"
// to support hybrid environments like Electron
if (typeof global !== 'undefined') {
var Buffer = require('buffer').Buffer; // TODO just use global Buffer
}
/**
* A class representation of the BSON Binary type.
*
* Sub types
* - **BSON.BSON_BINARY_SUBTYPE_DEFAULT**, default BSON type.
* - **BSON.BSON_BINARY_SUBTYPE_FUNCTION**, BSON function type.
* - **BSON.BSON_BINARY_SUBTYPE_BYTE_ARRAY**, BSON byte array type.
* - **BSON.BSON_BINARY_SUBTYPE_UUID**, BSON uuid type.
* - **BSON.BSON_BINARY_SUBTYPE_MD5**, BSON md5 type.
* - **BSON.BSON_BINARY_SUBTYPE_USER_DEFINED**, BSON user defined type.
*
* @class
* @param {Buffer} buffer a buffer object containing the binary data.
* @param {Number} [subType] the option binary type.
* @return {Binary}
*/
function Binary(buffer, subType) {
if (!(this instanceof Binary)) return new Binary(buffer, subType);
if (
buffer != null &&
!(typeof buffer === 'string') &&
!Buffer.isBuffer(buffer) &&
!(buffer instanceof Uint8Array) &&
!Array.isArray(buffer)
) {
throw new Error('only String, Buffer, Uint8Array or Array accepted');
}
this._bsontype = 'Binary';
if (buffer instanceof Number) {
this.sub_type = buffer;
this.position = 0;
} else {
this.sub_type = subType == null ? BSON_BINARY_SUBTYPE_DEFAULT : subType;
this.position = 0;
}
if (buffer != null && !(buffer instanceof Number)) {
// Only accept Buffer, Uint8Array or Arrays
if (typeof buffer === 'string') {
// Different ways of writing the length of the string for the different types
if (typeof Buffer !== 'undefined') {
this.buffer = new Buffer(buffer);
} else if (
typeof Uint8Array !== 'undefined' ||
Object.prototype.toString.call(buffer) === '[object Array]'
) {
this.buffer = writeStringToArray(buffer);
} else {
throw new Error('only String, Buffer, Uint8Array or Array accepted');
}
} else {
this.buffer = buffer;
}
this.position = buffer.length;
} else {
if (typeof Buffer !== 'undefined') {
this.buffer = new Buffer(Binary.BUFFER_SIZE);
} else if (typeof Uint8Array !== 'undefined') {
this.buffer = new Uint8Array(new ArrayBuffer(Binary.BUFFER_SIZE));
} else {
this.buffer = new Array(Binary.BUFFER_SIZE);
}
// Set position to start of buffer
this.position = 0;
}
}
/**
* Updates this binary with byte_value.
*
* @method
* @param {string} byte_value a single byte we wish to write.
*/
Binary.prototype.put = function put(byte_value) {
// If it's a string and a has more than one character throw an error
if (byte_value['length'] != null && typeof byte_value !== 'number' && byte_value.length !== 1)
throw new Error('only accepts single character String, Uint8Array or Array');
if ((typeof byte_value !== 'number' && byte_value < 0) || byte_value > 255)
throw new Error('only accepts number in a valid unsigned byte range 0-255');
// Decode the byte value once
var decoded_byte = null;
if (typeof byte_value === 'string') {
decoded_byte = byte_value.charCodeAt(0);
} else if (byte_value['length'] != null) {
decoded_byte = byte_value[0];
} else {
decoded_byte = byte_value;
}
if (this.buffer.length > this.position) {
this.buffer[this.position++] = decoded_byte;
} else {
if (typeof Buffer !== 'undefined' && Buffer.isBuffer(this.buffer)) {
// Create additional overflow buffer
var buffer = new Buffer(Binary.BUFFER_SIZE + this.buffer.length);
// Combine the two buffers together
this.buffer.copy(buffer, 0, 0, this.buffer.length);
this.buffer = buffer;
this.buffer[this.position++] = decoded_byte;
} else {
buffer = null;
// Create a new buffer (typed or normal array)
if (Object.prototype.toString.call(this.buffer) === '[object Uint8Array]') {
buffer = new Uint8Array(new ArrayBuffer(Binary.BUFFER_SIZE + this.buffer.length));
} else {
buffer = new Array(Binary.BUFFER_SIZE + this.buffer.length);
}
// We need to copy all the content to the new array
for (var i = 0; i < this.buffer.length; i++) {
buffer[i] = this.buffer[i];
}
// Reassign the buffer
this.buffer = buffer;
// Write the byte
this.buffer[this.position++] = decoded_byte;
}
}
};
/**
* Writes a buffer or string to the binary.
*
* @method
* @param {(Buffer|string)} string a string or buffer to be written to the Binary BSON object.
* @param {number} offset specify the binary of where to write the content.
* @return {null}
*/
Binary.prototype.write = function write(string, offset) {
offset = typeof offset === 'number' ? offset : this.position;
// If the buffer is to small let's extend the buffer
if (this.buffer.length < offset + string.length) {
var buffer = null;
// If we are in node.js
if (typeof Buffer !== 'undefined' && Buffer.isBuffer(this.buffer)) {
buffer = new Buffer(this.buffer.length + string.length);
this.buffer.copy(buffer, 0, 0, this.buffer.length);
} else if (Object.prototype.toString.call(this.buffer) === '[object Uint8Array]') {
// Create a new buffer
buffer = new Uint8Array(new ArrayBuffer(this.buffer.length + string.length));
// Copy the content
for (var i = 0; i < this.position; i++) {
buffer[i] = this.buffer[i];
}
}
// Assign the new buffer
this.buffer = buffer;
}
if (typeof Buffer !== 'undefined' && Buffer.isBuffer(string) && Buffer.isBuffer(this.buffer)) {
string.copy(this.buffer, offset, 0, string.length);
this.position = offset + string.length > this.position ? offset + string.length : this.position;
// offset = string.length
} else if (
typeof Buffer !== 'undefined' &&
typeof string === 'string' &&
Buffer.isBuffer(this.buffer)
) {
this.buffer.write(string, offset, 'binary');
this.position = offset + string.length > this.position ? offset + string.length : this.position;
// offset = string.length;
} else if (
Object.prototype.toString.call(string) === '[object Uint8Array]' ||
(Object.prototype.toString.call(string) === '[object Array]' && typeof string !== 'string')
) {
for (i = 0; i < string.length; i++) {
this.buffer[offset++] = string[i];
}
this.position = offset > this.position ? offset : this.position;
} else if (typeof string === 'string') {
for (i = 0; i < string.length; i++) {
this.buffer[offset++] = string.charCodeAt(i);
}
this.position = offset > this.position ? offset : this.position;
}
};
/**
* Reads **length** bytes starting at **position**.
*
* @method
* @param {number} position read from the given position in the Binary.
* @param {number} length the number of bytes to read.
* @return {Buffer}
*/
Binary.prototype.read = function read(position, length) {
length = length && length > 0 ? length : this.position;
// Let's return the data based on the type we have
if (this.buffer['slice']) {
return this.buffer.slice(position, position + length);
} else {
// Create a buffer to keep the result
var buffer =
typeof Uint8Array !== 'undefined'
? new Uint8Array(new ArrayBuffer(length))
: new Array(length);
for (var i = 0; i < length; i++) {
buffer[i] = this.buffer[position++];
}
}
// Return the buffer
return buffer;
};
/**
* Returns the value of this binary as a string.
*
* @method
* @return {string}
*/
Binary.prototype.value = function value(asRaw) {
asRaw = asRaw == null ? false : asRaw;
// Optimize to serialize for the situation where the data == size of buffer
if (
asRaw &&
typeof Buffer !== 'undefined' &&
Buffer.isBuffer(this.buffer) &&
this.buffer.length === this.position
)
return this.buffer;
// If it's a node.js buffer object
if (typeof Buffer !== 'undefined' && Buffer.isBuffer(this.buffer)) {
return asRaw
? this.buffer.slice(0, this.position)
: this.buffer.toString('binary', 0, this.position);
} else {
if (asRaw) {
// we support the slice command use it
if (this.buffer['slice'] != null) {
return this.buffer.slice(0, this.position);
} else {
// Create a new buffer to copy content to
var newBuffer =
Object.prototype.toString.call(this.buffer) === '[object Uint8Array]'
? new Uint8Array(new ArrayBuffer(this.position))
: new Array(this.position);
// Copy content
for (var i = 0; i < this.position; i++) {
newBuffer[i] = this.buffer[i];
}
// Return the buffer
return newBuffer;
}
} else {
return convertArraytoUtf8BinaryString(this.buffer, 0, this.position);
}
}
};
/**
* Length.
*
* @method
* @return {number} the length of the binary.
*/
Binary.prototype.length = function length() {
return this.position;
};
/**
* @ignore
*/
Binary.prototype.toJSON = function() {
return this.buffer != null ? this.buffer.toString('base64') : '';
};
/**
* @ignore
*/
Binary.prototype.toString = function(format) {
return this.buffer != null ? this.buffer.slice(0, this.position).toString(format) : '';
};
/**
* Binary default subtype
* @ignore
*/
var BSON_BINARY_SUBTYPE_DEFAULT = 0;
/**
* @ignore
*/
var writeStringToArray = function(data) {
// Create a buffer
var buffer =
typeof Uint8Array !== 'undefined'
? new Uint8Array(new ArrayBuffer(data.length))
: new Array(data.length);
// Write the content to the buffer
for (var i = 0; i < data.length; i++) {
buffer[i] = data.charCodeAt(i);
}
// Write the string to the buffer
return buffer;
};
/**
* Convert Array ot Uint8Array to Binary String
*
* @ignore
*/
var convertArraytoUtf8BinaryString = function(byteArray, startIndex, endIndex) {
var result = '';
for (var i = startIndex; i < endIndex; i++) {
result = result + String.fromCharCode(byteArray[i]);
}
return result;
};
Binary.BUFFER_SIZE = 256;
/**
* Default BSON type
*
* @classconstant SUBTYPE_DEFAULT
**/
Binary.SUBTYPE_DEFAULT = 0;
/**
* Function BSON type
*
* @classconstant SUBTYPE_DEFAULT
**/
Binary.SUBTYPE_FUNCTION = 1;
/**
* Byte Array BSON type
*
* @classconstant SUBTYPE_DEFAULT
**/
Binary.SUBTYPE_BYTE_ARRAY = 2;
/**
* OLD UUID BSON type
*
* @classconstant SUBTYPE_DEFAULT
**/
Binary.SUBTYPE_UUID_OLD = 3;
/**
* UUID BSON type
*
* @classconstant SUBTYPE_DEFAULT
**/
Binary.SUBTYPE_UUID = 4;
/**
* MD5 BSON type
*
* @classconstant SUBTYPE_DEFAULT
**/
Binary.SUBTYPE_MD5 = 5;
/**
* User BSON type
*
* @classconstant SUBTYPE_DEFAULT
**/
Binary.SUBTYPE_USER_DEFINED = 128;
/**
* Expose.
*/
module.exports = Binary;
module.exports.Binary = Binary;