EmulationManager.js 1.8 KB
/**
 * Copyright 2017 Google Inc. All rights reserved.
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

class EmulationManager {
  /**
   * @param {!Puppeteer.CDPSession} client
   */
  constructor(client) {
    this._client = client;
    this._emulatingMobile = false;
    this._hasTouch = false;
  }

  /**
   * @param {!Puppeteer.Viewport} viewport
   * @return {Promise<boolean>}
   */
  async emulateViewport(viewport) {
    const mobile = viewport.isMobile || false;
    const width = viewport.width;
    const height = viewport.height;
    const deviceScaleFactor = viewport.deviceScaleFactor || 1;
    /** @type {Protocol.Emulation.ScreenOrientation} */
    const screenOrientation = viewport.isLandscape ? { angle: 90, type: 'landscapePrimary' } : { angle: 0, type: 'portraitPrimary' };
    const hasTouch = viewport.hasTouch || false;

    await Promise.all([
      this._client.send('Emulation.setDeviceMetricsOverride', { mobile, width, height, deviceScaleFactor, screenOrientation }),
      this._client.send('Emulation.setTouchEmulationEnabled', {
        enabled: hasTouch
      })
    ]);

    const reloadNeeded = this._emulatingMobile !== mobile || this._hasTouch !== hasTouch;
    this._emulatingMobile = mobile;
    this._hasTouch = hasTouch;
    return reloadNeeded;
  }
}

module.exports = {EmulationManager};