EmulationManager.js
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/**
* Copyright 2017 Google Inc. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
class EmulationManager {
/**
* @param {!Puppeteer.CDPSession} client
*/
constructor(client) {
this._client = client;
this._emulatingMobile = false;
this._hasTouch = false;
}
/**
* @param {!Puppeteer.Viewport} viewport
* @return {Promise<boolean>}
*/
async emulateViewport(viewport) {
const mobile = viewport.isMobile || false;
const width = viewport.width;
const height = viewport.height;
const deviceScaleFactor = viewport.deviceScaleFactor || 1;
/** @type {Protocol.Emulation.ScreenOrientation} */
const screenOrientation = viewport.isLandscape ? { angle: 90, type: 'landscapePrimary' } : { angle: 0, type: 'portraitPrimary' };
const hasTouch = viewport.hasTouch || false;
await Promise.all([
this._client.send('Emulation.setDeviceMetricsOverride', { mobile, width, height, deviceScaleFactor, screenOrientation }),
this._client.send('Emulation.setTouchEmulationEnabled', {
enabled: hasTouch
})
]);
const reloadNeeded = this._emulatingMobile !== mobile || this._hasTouch !== hasTouch;
this._emulatingMobile = mobile;
this._hasTouch = hasTouch;
return reloadNeeded;
}
}
module.exports = {EmulationManager};