stream.js
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/**
* @file stream.js
*/
/**
* A lightweight readable stream implemention that handles event dispatching.
*
* @class Stream
*/
var Stream = /*#__PURE__*/function () {
function Stream() {
this.listeners = {};
}
/**
* Add a listener for a specified event type.
*
* @param {string} type the event name
* @param {Function} listener the callback to be invoked when an event of
* the specified type occurs
*/
var _proto = Stream.prototype;
_proto.on = function on(type, listener) {
if (!this.listeners[type]) {
this.listeners[type] = [];
}
this.listeners[type].push(listener);
}
/**
* Remove a listener for a specified event type.
*
* @param {string} type the event name
* @param {Function} listener a function previously registered for this
* type of event through `on`
* @return {boolean} if we could turn it off or not
*/
;
_proto.off = function off(type, listener) {
if (!this.listeners[type]) {
return false;
}
var index = this.listeners[type].indexOf(listener); // TODO: which is better?
// In Video.js we slice listener functions
// on trigger so that it does not mess up the order
// while we loop through.
//
// Here we slice on off so that the loop in trigger
// can continue using it's old reference to loop without
// messing up the order.
this.listeners[type] = this.listeners[type].slice(0);
this.listeners[type].splice(index, 1);
return index > -1;
}
/**
* Trigger an event of the specified type on this stream. Any additional
* arguments to this function are passed as parameters to event listeners.
*
* @param {string} type the event name
*/
;
_proto.trigger = function trigger(type) {
var callbacks = this.listeners[type];
if (!callbacks) {
return;
} // Slicing the arguments on every invocation of this method
// can add a significant amount of overhead. Avoid the
// intermediate object creation for the common case of a
// single callback argument
if (arguments.length === 2) {
var length = callbacks.length;
for (var i = 0; i < length; ++i) {
callbacks[i].call(this, arguments[1]);
}
} else {
var args = Array.prototype.slice.call(arguments, 1);
var _length = callbacks.length;
for (var _i = 0; _i < _length; ++_i) {
callbacks[_i].apply(this, args);
}
}
}
/**
* Destroys the stream and cleans up.
*/
;
_proto.dispose = function dispose() {
this.listeners = {};
}
/**
* Forwards all `data` events on this stream to the destination stream. The
* destination stream should provide a method `push` to receive the data
* events as they arrive.
*
* @param {Stream} destination the stream that will receive all `data` events
* @see http://nodejs.org/api/stream.html#stream_readable_pipe_destination_options
*/
;
_proto.pipe = function pipe(destination) {
this.on('data', function (data) {
destination.push(data);
});
};
return Stream;
}();
export { Stream as default };