ranges.js
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/**
* ranges
*
* Utilities for working with TimeRanges.
*
*/
import videojs from 'video.js';
// Fudge factor to account for TimeRanges rounding
export const TIME_FUDGE_FACTOR = 1 / 30;
// Comparisons between time values such as current time and the end of the buffered range
// can be misleading because of precision differences or when the current media has poorly
// aligned audio and video, which can cause values to be slightly off from what you would
// expect. This value is what we consider to be safe to use in such comparisons to account
// for these scenarios.
export const SAFE_TIME_DELTA = TIME_FUDGE_FACTOR * 3;
/**
* Clamps a value to within a range
*
* @param {number} num - the value to clamp
* @param {number} start - the start of the range to clamp within, inclusive
* @param {number} end - the end of the range to clamp within, inclusive
* @return {number}
*/
const clamp = function(num, [start, end]) {
return Math.min(Math.max(start, num), end);
};
const filterRanges = function(timeRanges, predicate) {
const results = [];
let i;
if (timeRanges && timeRanges.length) {
// Search for ranges that match the predicate
for (i = 0; i < timeRanges.length; i++) {
if (predicate(timeRanges.start(i), timeRanges.end(i))) {
results.push([timeRanges.start(i), timeRanges.end(i)]);
}
}
}
return videojs.createTimeRanges(results);
};
/**
* Attempts to find the buffered TimeRange that contains the specified
* time.
*
* @param {TimeRanges} buffered - the TimeRanges object to query
* @param {number} time - the time to filter on.
* @return {TimeRanges} a new TimeRanges object
*/
export const findRange = function(buffered, time) {
return filterRanges(buffered, function(start, end) {
return start - SAFE_TIME_DELTA <= time &&
end + SAFE_TIME_DELTA >= time;
});
};
/**
* Returns the TimeRanges that begin later than the specified time.
*
* @param {TimeRanges} timeRanges - the TimeRanges object to query
* @param {number} time - the time to filter on.
* @return {TimeRanges} a new TimeRanges object.
*/
export const findNextRange = function(timeRanges, time) {
return filterRanges(timeRanges, function(start) {
return start - TIME_FUDGE_FACTOR >= time;
});
};
/**
* Returns gaps within a list of TimeRanges
*
* @param {TimeRanges} buffered - the TimeRanges object
* @return {TimeRanges} a TimeRanges object of gaps
*/
export const findGaps = function(buffered) {
if (buffered.length < 2) {
return videojs.createTimeRanges();
}
const ranges = [];
for (let i = 1; i < buffered.length; i++) {
const start = buffered.end(i - 1);
const end = buffered.start(i);
ranges.push([start, end]);
}
return videojs.createTimeRanges(ranges);
};
/**
* Search for a likely end time for the segment that was just appened
* based on the state of the `buffered` property before and after the
* append. If we fin only one such uncommon end-point return it.
*
* @param {TimeRanges} original - the buffered time ranges before the update
* @param {TimeRanges} update - the buffered time ranges after the update
* @return {number|null} the end time added between `original` and `update`,
* or null if one cannot be unambiguously determined.
*/
export const findSoleUncommonTimeRangesEnd = function(original, update) {
let i;
let start;
let end;
const result = [];
const edges = [];
// In order to qualify as a possible candidate, the end point must:
// 1) Not have already existed in the `original` ranges
// 2) Not result from the shrinking of a range that already existed
// in the `original` ranges
// 3) Not be contained inside of a range that existed in `original`
const overlapsCurrentEnd = function(span) {
return (span[0] <= end && span[1] >= end);
};
if (original) {
// Save all the edges in the `original` TimeRanges object
for (i = 0; i < original.length; i++) {
start = original.start(i);
end = original.end(i);
edges.push([start, end]);
}
}
if (update) {
// Save any end-points in `update` that are not in the `original`
// TimeRanges object
for (i = 0; i < update.length; i++) {
start = update.start(i);
end = update.end(i);
if (edges.some(overlapsCurrentEnd)) {
continue;
}
// at this point it must be a unique non-shrinking end edge
result.push(end);
}
}
// we err on the side of caution and return null if didn't find
// exactly *one* differing end edge in the search above
if (result.length !== 1) {
return null;
}
return result[0];
};
/**
* Calculate the intersection of two TimeRanges
*
* @param {TimeRanges} bufferA
* @param {TimeRanges} bufferB
* @return {TimeRanges} The interesection of `bufferA` with `bufferB`
*/
export const bufferIntersection = function(bufferA, bufferB) {
let start = null;
let end = null;
let arity = 0;
const extents = [];
const ranges = [];
if (!bufferA || !bufferA.length || !bufferB || !bufferB.length) {
return videojs.createTimeRange();
}
// Handle the case where we have both buffers and create an
// intersection of the two
let count = bufferA.length;
// A) Gather up all start and end times
while (count--) {
extents.push({time: bufferA.start(count), type: 'start'});
extents.push({time: bufferA.end(count), type: 'end'});
}
count = bufferB.length;
while (count--) {
extents.push({time: bufferB.start(count), type: 'start'});
extents.push({time: bufferB.end(count), type: 'end'});
}
// B) Sort them by time
extents.sort(function(a, b) {
return a.time - b.time;
});
// C) Go along one by one incrementing arity for start and decrementing
// arity for ends
for (count = 0; count < extents.length; count++) {
if (extents[count].type === 'start') {
arity++;
// D) If arity is ever incremented to 2 we are entering an
// overlapping range
if (arity === 2) {
start = extents[count].time;
}
} else if (extents[count].type === 'end') {
arity--;
// E) If arity is ever decremented to 1 we leaving an
// overlapping range
if (arity === 1) {
end = extents[count].time;
}
}
// F) Record overlapping ranges
if (start !== null && end !== null) {
ranges.push([start, end]);
start = null;
end = null;
}
}
return videojs.createTimeRanges(ranges);
};
/**
* Calculates the percentage of `segmentRange` that overlaps the
* `buffered` time ranges.
*
* @param {TimeRanges} segmentRange - the time range that the segment
* covers adjusted according to currentTime
* @param {TimeRanges} referenceRange - the original time range that the
* segment covers
* @param {number} currentTime - time in seconds where the current playback
* is at
* @param {TimeRanges} buffered - the currently buffered time ranges
* @return {number} percent of the segment currently buffered
*/
const calculateBufferedPercent = function(
adjustedRange,
referenceRange,
currentTime,
buffered
) {
const referenceDuration = referenceRange.end(0) - referenceRange.start(0);
const adjustedDuration = adjustedRange.end(0) - adjustedRange.start(0);
const bufferMissingFromAdjusted = referenceDuration - adjustedDuration;
const adjustedIntersection = bufferIntersection(adjustedRange, buffered);
const referenceIntersection = bufferIntersection(referenceRange, buffered);
let adjustedOverlap = 0;
let referenceOverlap = 0;
let count = adjustedIntersection.length;
while (count--) {
adjustedOverlap += adjustedIntersection.end(count) -
adjustedIntersection.start(count);
// If the current overlap segment starts at currentTime, then increase the
// overlap duration so that it actually starts at the beginning of referenceRange
// by including the difference between the two Range's durations
// This is a work around for the way Flash has no buffer before currentTime
// TODO: see if this is still necessary since Flash isn't included
if (adjustedIntersection.start(count) === currentTime) {
adjustedOverlap += bufferMissingFromAdjusted;
}
}
count = referenceIntersection.length;
while (count--) {
referenceOverlap += referenceIntersection.end(count) -
referenceIntersection.start(count);
}
// Use whichever value is larger for the percentage-buffered since that value
// is likely more accurate because the only way
return Math.max(adjustedOverlap, referenceOverlap) / referenceDuration * 100;
};
/**
* Return the amount of a range specified by the startOfSegment and segmentDuration
* overlaps the current buffered content.
*
* @param {number} startOfSegment - the time where the segment begins
* @param {number} segmentDuration - the duration of the segment in seconds
* @param {number} currentTime - time in seconds where the current playback
* is at
* @param {TimeRanges} buffered - the state of the buffer
* @return {number} percentage of the segment's time range that is
* already in `buffered`
*/
export const getSegmentBufferedPercent = function(
startOfSegment,
segmentDuration,
currentTime,
buffered
) {
const endOfSegment = startOfSegment + segmentDuration;
// The entire time range of the segment
const originalSegmentRange = videojs.createTimeRanges([[
startOfSegment,
endOfSegment
]]);
// The adjusted segment time range that is setup such that it starts
// no earlier than currentTime
// Flash has no notion of a back-buffer so adjustedSegmentRange adjusts
// for that and the function will still return 100% if a only half of a
// segment is actually in the buffer as long as the currentTime is also
// half-way through the segment
const adjustedSegmentRange = videojs.createTimeRanges([[
clamp(startOfSegment, [currentTime, endOfSegment]),
endOfSegment
]]);
// This condition happens when the currentTime is beyond the segment's
// end time
if (adjustedSegmentRange.start(0) === adjustedSegmentRange.end(0)) {
return 0;
}
const percent = calculateBufferedPercent(
adjustedSegmentRange,
originalSegmentRange,
currentTime,
buffered
);
// If the segment is reported as having a zero duration, return 0%
// since it is likely that we will need to fetch the segment
if (isNaN(percent) || percent === Infinity || percent === -Infinity) {
return 0;
}
return percent;
};
/**
* Gets a human readable string for a TimeRange
*
* @param {TimeRange} range
* @return {string} a human readable string
*/
export const printableRange = (range) => {
const strArr = [];
if (!range || !range.length) {
return '';
}
for (let i = 0; i < range.length; i++) {
strArr.push(range.start(i) + ' => ' + range.end(i));
}
return strArr.join(', ');
};
/**
* Calculates the amount of time left in seconds until the player hits the end of the
* buffer and causes a rebuffer
*
* @param {TimeRange} buffered
* The state of the buffer
* @param {Numnber} currentTime
* The current time of the player
* @param {number} playbackRate
* The current playback rate of the player. Defaults to 1.
* @return {number}
* Time until the player has to start rebuffering in seconds.
* @function timeUntilRebuffer
*/
export const timeUntilRebuffer = function(buffered, currentTime, playbackRate = 1) {
const bufferedEnd = buffered.length ? buffered.end(buffered.length - 1) : 0;
return (bufferedEnd - currentTime) / playbackRate;
};
/**
* Converts a TimeRanges object into an array representation
*
* @param {TimeRanges} timeRanges
* @return {Array}
*/
export const timeRangesToArray = (timeRanges) => {
const timeRangesList = [];
for (let i = 0; i < timeRanges.length; i++) {
timeRangesList.push({
start: timeRanges.start(i),
end: timeRanges.end(i)
});
}
return timeRangesList;
};
/**
* Determines if two time range objects are different.
*
* @param {TimeRange} a
* the first time range object to check
*
* @param {TimeRange} b
* the second time range object to check
*
* @return {Boolean}
* Whether the time range objects differ
*/
export const isRangeDifferent = function(a, b) {
// same object
if (a === b) {
return false;
}
// one or the other is undefined
if (!a && b || (!b && a)) {
return true;
}
// length is different
if (a.length !== b.length) {
return true;
}
// see if any start/end pair is different
for (let i = 0; i < a.length; i++) {
if (a.start(i) !== b.start(i) || a.end(i) !== b.end(i)) {
return true;
}
}
// if the length and every pair is the same
// this is the same time range
return false;
};
export const lastBufferedEnd = function(a) {
if (!a || !a.length || !a.end) {
return;
}
return a.end(a.length - 1);
};
/**
* A utility function to add up the amount of time in a timeRange
* after a specified startTime.
* ie:[[0, 10], [20, 40], [50, 60]] with a startTime 0
* would return 40 as there are 40s seconds after 0 in the timeRange
*
* @param {TimeRange} range
* The range to check against
* @param {number} startTime
* The time in the time range that you should start counting from
*
* @return {number}
* The number of seconds in the buffer passed the specified time.
*/
export const timeAheadOf = function(range, startTime) {
let time = 0;
if (!range || !range.length) {
return time;
}
for (let i = 0; i < range.length; i++) {
const start = range.start(i);
const end = range.end(i);
// startTime is after this range entirely
if (startTime > end) {
continue;
}
// startTime is within this range
if (startTime > start && startTime <= end) {
time += end - startTime;
continue;
}
// startTime is before this range.
time += end - start;
}
return time;
};