manager.js
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/**
* Module dependencies.
*/
var eio = require('engine.io-client');
var Socket = require('./socket');
var Emitter = require('component-emitter');
var parser = require('socket.io-parser');
var on = require('./on');
var bind = require('component-bind');
var debug = require('debug')('socket.io-client:manager');
var indexOf = require('indexof');
var Backoff = require('backo2');
/**
* IE6+ hasOwnProperty
*/
var has = Object.prototype.hasOwnProperty;
/**
* Module exports
*/
module.exports = Manager;
/**
* `Manager` constructor.
*
* @param {String} engine instance or engine uri/opts
* @param {Object} options
* @api public
*/
function Manager (uri, opts) {
if (!(this instanceof Manager)) return new Manager(uri, opts);
if (uri && ('object' === typeof uri)) {
opts = uri;
uri = undefined;
}
opts = opts || {};
opts.path = opts.path || '/socket.io';
this.nsps = {};
this.subs = [];
this.opts = opts;
this.reconnection(opts.reconnection !== false);
this.reconnectionAttempts(opts.reconnectionAttempts || Infinity);
this.reconnectionDelay(opts.reconnectionDelay || 1000);
this.reconnectionDelayMax(opts.reconnectionDelayMax || 5000);
this.randomizationFactor(opts.randomizationFactor || 0.5);
this.backoff = new Backoff({
min: this.reconnectionDelay(),
max: this.reconnectionDelayMax(),
jitter: this.randomizationFactor()
});
this.timeout(null == opts.timeout ? 20000 : opts.timeout);
this.readyState = 'closed';
this.uri = uri;
this.connecting = [];
this.lastPing = null;
this.encoding = false;
this.packetBuffer = [];
var _parser = opts.parser || parser;
this.encoder = new _parser.Encoder();
this.decoder = new _parser.Decoder();
this.autoConnect = opts.autoConnect !== false;
if (this.autoConnect) this.open();
}
/**
* Propagate given event to sockets and emit on `this`
*
* @api private
*/
Manager.prototype.emitAll = function () {
this.emit.apply(this, arguments);
for (var nsp in this.nsps) {
if (has.call(this.nsps, nsp)) {
this.nsps[nsp].emit.apply(this.nsps[nsp], arguments);
}
}
};
/**
* Update `socket.id` of all sockets
*
* @api private
*/
Manager.prototype.updateSocketIds = function () {
for (var nsp in this.nsps) {
if (has.call(this.nsps, nsp)) {
this.nsps[nsp].id = this.generateId(nsp);
}
}
};
/**
* generate `socket.id` for the given `nsp`
*
* @param {String} nsp
* @return {String}
* @api private
*/
Manager.prototype.generateId = function (nsp) {
return (nsp === '/' ? '' : (nsp + '#')) + this.engine.id;
};
/**
* Mix in `Emitter`.
*/
Emitter(Manager.prototype);
/**
* Sets the `reconnection` config.
*
* @param {Boolean} true/false if it should automatically reconnect
* @return {Manager} self or value
* @api public
*/
Manager.prototype.reconnection = function (v) {
if (!arguments.length) return this._reconnection;
this._reconnection = !!v;
return this;
};
/**
* Sets the reconnection attempts config.
*
* @param {Number} max reconnection attempts before giving up
* @return {Manager} self or value
* @api public
*/
Manager.prototype.reconnectionAttempts = function (v) {
if (!arguments.length) return this._reconnectionAttempts;
this._reconnectionAttempts = v;
return this;
};
/**
* Sets the delay between reconnections.
*
* @param {Number} delay
* @return {Manager} self or value
* @api public
*/
Manager.prototype.reconnectionDelay = function (v) {
if (!arguments.length) return this._reconnectionDelay;
this._reconnectionDelay = v;
this.backoff && this.backoff.setMin(v);
return this;
};
Manager.prototype.randomizationFactor = function (v) {
if (!arguments.length) return this._randomizationFactor;
this._randomizationFactor = v;
this.backoff && this.backoff.setJitter(v);
return this;
};
/**
* Sets the maximum delay between reconnections.
*
* @param {Number} delay
* @return {Manager} self or value
* @api public
*/
Manager.prototype.reconnectionDelayMax = function (v) {
if (!arguments.length) return this._reconnectionDelayMax;
this._reconnectionDelayMax = v;
this.backoff && this.backoff.setMax(v);
return this;
};
/**
* Sets the connection timeout. `false` to disable
*
* @return {Manager} self or value
* @api public
*/
Manager.prototype.timeout = function (v) {
if (!arguments.length) return this._timeout;
this._timeout = v;
return this;
};
/**
* Starts trying to reconnect if reconnection is enabled and we have not
* started reconnecting yet
*
* @api private
*/
Manager.prototype.maybeReconnectOnOpen = function () {
// Only try to reconnect if it's the first time we're connecting
if (!this.reconnecting && this._reconnection && this.backoff.attempts === 0) {
// keeps reconnection from firing twice for the same reconnection loop
this.reconnect();
}
};
/**
* Sets the current transport `socket`.
*
* @param {Function} optional, callback
* @return {Manager} self
* @api public
*/
Manager.prototype.open =
Manager.prototype.connect = function (fn, opts) {
debug('readyState %s', this.readyState);
if (~this.readyState.indexOf('open')) return this;
debug('opening %s', this.uri);
this.engine = eio(this.uri, this.opts);
var socket = this.engine;
var self = this;
this.readyState = 'opening';
this.skipReconnect = false;
// emit `open`
var openSub = on(socket, 'open', function () {
self.onopen();
fn && fn();
});
// emit `connect_error`
var errorSub = on(socket, 'error', function (data) {
debug('connect_error');
self.cleanup();
self.readyState = 'closed';
self.emitAll('connect_error', data);
if (fn) {
var err = new Error('Connection error');
err.data = data;
fn(err);
} else {
// Only do this if there is no fn to handle the error
self.maybeReconnectOnOpen();
}
});
// emit `connect_timeout`
if (false !== this._timeout) {
var timeout = this._timeout;
debug('connect attempt will timeout after %d', timeout);
if (timeout === 0) {
openSub.destroy(); // prevents a race condition with the 'open' event
}
// set timer
var timer = setTimeout(function () {
debug('connect attempt timed out after %d', timeout);
openSub.destroy();
socket.close();
socket.emit('error', 'timeout');
self.emitAll('connect_timeout', timeout);
}, timeout);
this.subs.push({
destroy: function () {
clearTimeout(timer);
}
});
}
this.subs.push(openSub);
this.subs.push(errorSub);
return this;
};
/**
* Called upon transport open.
*
* @api private
*/
Manager.prototype.onopen = function () {
debug('open');
// clear old subs
this.cleanup();
// mark as open
this.readyState = 'open';
this.emit('open');
// add new subs
var socket = this.engine;
this.subs.push(on(socket, 'data', bind(this, 'ondata')));
this.subs.push(on(socket, 'ping', bind(this, 'onping')));
this.subs.push(on(socket, 'pong', bind(this, 'onpong')));
this.subs.push(on(socket, 'error', bind(this, 'onerror')));
this.subs.push(on(socket, 'close', bind(this, 'onclose')));
this.subs.push(on(this.decoder, 'decoded', bind(this, 'ondecoded')));
};
/**
* Called upon a ping.
*
* @api private
*/
Manager.prototype.onping = function () {
this.lastPing = new Date();
this.emitAll('ping');
};
/**
* Called upon a packet.
*
* @api private
*/
Manager.prototype.onpong = function () {
this.emitAll('pong', new Date() - this.lastPing);
};
/**
* Called with data.
*
* @api private
*/
Manager.prototype.ondata = function (data) {
this.decoder.add(data);
};
/**
* Called when parser fully decodes a packet.
*
* @api private
*/
Manager.prototype.ondecoded = function (packet) {
this.emit('packet', packet);
};
/**
* Called upon socket error.
*
* @api private
*/
Manager.prototype.onerror = function (err) {
debug('error', err);
this.emitAll('error', err);
};
/**
* Creates a new socket for the given `nsp`.
*
* @return {Socket}
* @api public
*/
Manager.prototype.socket = function (nsp, opts) {
var socket = this.nsps[nsp];
if (!socket) {
socket = new Socket(this, nsp, opts);
this.nsps[nsp] = socket;
var self = this;
socket.on('connecting', onConnecting);
socket.on('connect', function () {
socket.id = self.generateId(nsp);
});
if (this.autoConnect) {
// manually call here since connecting event is fired before listening
onConnecting();
}
}
function onConnecting () {
if (!~indexOf(self.connecting, socket)) {
self.connecting.push(socket);
}
}
return socket;
};
/**
* Called upon a socket close.
*
* @param {Socket} socket
*/
Manager.prototype.destroy = function (socket) {
var index = indexOf(this.connecting, socket);
if (~index) this.connecting.splice(index, 1);
if (this.connecting.length) return;
this.close();
};
/**
* Writes a packet.
*
* @param {Object} packet
* @api private
*/
Manager.prototype.packet = function (packet) {
debug('writing packet %j', packet);
var self = this;
if (packet.query && packet.type === 0) packet.nsp += '?' + packet.query;
if (!self.encoding) {
// encode, then write to engine with result
self.encoding = true;
this.encoder.encode(packet, function (encodedPackets) {
for (var i = 0; i < encodedPackets.length; i++) {
self.engine.write(encodedPackets[i], packet.options);
}
self.encoding = false;
self.processPacketQueue();
});
} else { // add packet to the queue
self.packetBuffer.push(packet);
}
};
/**
* If packet buffer is non-empty, begins encoding the
* next packet in line.
*
* @api private
*/
Manager.prototype.processPacketQueue = function () {
if (this.packetBuffer.length > 0 && !this.encoding) {
var pack = this.packetBuffer.shift();
this.packet(pack);
}
};
/**
* Clean up transport subscriptions and packet buffer.
*
* @api private
*/
Manager.prototype.cleanup = function () {
debug('cleanup');
var subsLength = this.subs.length;
for (var i = 0; i < subsLength; i++) {
var sub = this.subs.shift();
sub.destroy();
}
this.packetBuffer = [];
this.encoding = false;
this.lastPing = null;
this.decoder.destroy();
};
/**
* Close the current socket.
*
* @api private
*/
Manager.prototype.close =
Manager.prototype.disconnect = function () {
debug('disconnect');
this.skipReconnect = true;
this.reconnecting = false;
if ('opening' === this.readyState) {
// `onclose` will not fire because
// an open event never happened
this.cleanup();
}
this.backoff.reset();
this.readyState = 'closed';
if (this.engine) this.engine.close();
};
/**
* Called upon engine close.
*
* @api private
*/
Manager.prototype.onclose = function (reason) {
debug('onclose');
this.cleanup();
this.backoff.reset();
this.readyState = 'closed';
this.emit('close', reason);
if (this._reconnection && !this.skipReconnect) {
this.reconnect();
}
};
/**
* Attempt a reconnection.
*
* @api private
*/
Manager.prototype.reconnect = function () {
if (this.reconnecting || this.skipReconnect) return this;
var self = this;
if (this.backoff.attempts >= this._reconnectionAttempts) {
debug('reconnect failed');
this.backoff.reset();
this.emitAll('reconnect_failed');
this.reconnecting = false;
} else {
var delay = this.backoff.duration();
debug('will wait %dms before reconnect attempt', delay);
this.reconnecting = true;
var timer = setTimeout(function () {
if (self.skipReconnect) return;
debug('attempting reconnect');
self.emitAll('reconnect_attempt', self.backoff.attempts);
self.emitAll('reconnecting', self.backoff.attempts);
// check again for the case socket closed in above events
if (self.skipReconnect) return;
self.open(function (err) {
if (err) {
debug('reconnect attempt error');
self.reconnecting = false;
self.reconnect();
self.emitAll('reconnect_error', err.data);
} else {
debug('reconnect success');
self.onreconnect();
}
});
}, delay);
this.subs.push({
destroy: function () {
clearTimeout(timer);
}
});
}
};
/**
* Called upon successful reconnect.
*
* @api private
*/
Manager.prototype.onreconnect = function () {
var attempt = this.backoff.attempts;
this.reconnecting = false;
this.backoff.reset();
this.updateSocketIds();
this.emitAll('reconnect', attempt);
};