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| ... | @@ -262,7 +262,7 @@ const analyzeStats = function(characterInfo, analysisEquipment) { | ... | @@ -262,7 +262,7 @@ const analyzeStats = function(characterInfo, analysisEquipment) { |
| 262 | boss: characterInfo.stats.bossAttackDamage | 262 | boss: characterInfo.stats.bossAttackDamage |
| 263 | }, | 263 | }, |
| 264 | finalDamage: job.stats.passive.finalDamage, | 264 | finalDamage: job.stats.passive.finalDamage, |
| 265 | - criticalDamage: characterInfo.stats.criticalDamage, | 265 | + criticalDamage: characterInfo.stats.criticalDamage + jobDefault.stats.passive.criticalDamage, |
| 266 | attackPower: { | 266 | attackPower: { |
| 267 | pure: 0, | 267 | pure: 0, |
| 268 | percent: analysisEquipment.attackPowerPercent + | 268 | percent: analysisEquipment.attackPowerPercent + |
| ... | @@ -272,7 +272,8 @@ const analyzeStats = function(characterInfo, analysisEquipment) { | ... | @@ -272,7 +272,8 @@ const analyzeStats = function(characterInfo, analysisEquipment) { |
| 272 | }; | 272 | }; |
| 273 | 273 | ||
| 274 | stats.major.added = characterInfo.stats.majorHyper + | 274 | stats.major.added = characterInfo.stats.majorHyper + |
| 275 | - analysisEquipment.majorArcane; | 275 | + analysisEquipment.majorArcane + |
| 276 | + jobDefault.stats.passive.major.added; | ||
| 276 | stats.major.pure = (characterInfo.stats.major - stats.major.added) / (1 + stats.major.percent / 100); | 277 | stats.major.pure = (characterInfo.stats.major - stats.major.added) / (1 + stats.major.percent / 100); |
| 277 | 278 | ||
| 278 | stats.attackPower.pure = characterInfo.stats.statAttackPower * 100 / (characterInfo.stats.major * 4 + stats.minor) / job.jobConst / weaponConst / (1 + stats.attackPower.percent / 100) / (1 + stats.damage.all / 100) / (1 + stats.finalDamage / 100); | 279 | stats.attackPower.pure = characterInfo.stats.statAttackPower * 100 / (characterInfo.stats.major * 4 + stats.minor) / job.jobConst / weaponConst / (1 + stats.attackPower.percent / 100) / (1 + stats.damage.all / 100) / (1 + stats.finalDamage / 100); | ... | ... |
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