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1 +GunaFramework EULA:
2 +
3 +
4 +License Type
5 +Activation Code is per developer meaning each developer should have a unique activation code. Each code allows up-to two(2) activations (two machines/devices/PCs). If you are collaborating you can have two devices activated using the same activation code.
6 +
7 +Subscription
8 +All renewals are paid annually from date of purchase
9 +
10 +No run time limitations
11 +When the activation code expires,compiled projects including deployes systems, software, projects developed using our framework will continue to function without any hindrances.
12 +
13 +Feature updates
14 +Free feature updates will be made available to all specific products within an active subscription period.
15 +
16 +Source code
17 +We do not provide the product (Framework) source code.
18 +
19 +Royalties and distribution
20 +You will not pay any royalties for applications you make and deploy using our framework. You can sell and distribute applications you make using our framework, royalty free! No attribution is required.
21 +
22 +Resetting and transfers
23 +If you bought a new PC or need to transfer your license to another machine, you can use the framework manager to manage (activate, deactivate and reactivate) your activation codes. Wehave made this for your convenience.
24 +
25 +Post expiry
26 +Your compiled applications will continue running even after expiry of license. However, your will not be able to edit your project / solution in design time.
27 +
28 +Bug fixing
29 +Will be handled on case by case basis which will dictate the timeframe for resolving bugs.
30 +
31 +Free Trial
32 +We provide a 30-day free trial for all users. Upon trial expiry, you will need to purchase to continue using the product.
33 +
34 +Activation process
35 +All activations are online. This means you will need internet to activate. There are no offline activations. During activation process we will collect personal info such as your email so that we activate your code. Please see our privacy policy.
36 +
37 +Licensing changes
38 +We reserve the right to modify the licensing from time to time without notice.Please visit this section of the website to keep up-to-date with latest terms.
39 +
40 +Last updated 10 January, 2020
41 +
1 +
2 +Microsoft Visual Studio Solution File, Format Version 12.00
3 +# Visual Studio Version 16
4 +VisualStudioVersion = 16.0.29519.181
5 +MinimumVisualStudioVersion = 10.0.40219.1
6 +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "project", "project\project.csproj", "{EBED33C0-6AB0-42C8-BCF3-6814FD9026FA}"
7 +EndProject
8 +Global
9 + GlobalSection(SolutionConfigurationPlatforms) = preSolution
10 + Debug|Any CPU = Debug|Any CPU
11 + Release|Any CPU = Release|Any CPU
12 + EndGlobalSection
13 + GlobalSection(ProjectConfigurationPlatforms) = postSolution
14 + {EBED33C0-6AB0-42C8-BCF3-6814FD9026FA}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
15 + {EBED33C0-6AB0-42C8-BCF3-6814FD9026FA}.Debug|Any CPU.Build.0 = Debug|Any CPU
16 + {EBED33C0-6AB0-42C8-BCF3-6814FD9026FA}.Release|Any CPU.ActiveCfg = Release|Any CPU
17 + {EBED33C0-6AB0-42C8-BCF3-6814FD9026FA}.Release|Any CPU.Build.0 = Release|Any CPU
18 + EndGlobalSection
19 + GlobalSection(SolutionProperties) = preSolution
20 + HideSolutionNode = FALSE
21 + EndGlobalSection
22 + GlobalSection(ExtensibilityGlobals) = postSolution
23 + SolutionGuid = {190578EC-8F7B-42CF-8167-BE98F7B259DE}
24 + EndGlobalSection
25 +EndGlobal
1 +<?xml version="1.0" encoding="utf-8" ?>
2 +<configuration>
3 + <startup>
4 + <supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.7.2" />
5 + </startup>
6 +</configuration>
...\ No newline at end of file ...\ No newline at end of file
1 +namespace project
2 +{
3 + partial class Form1
4 + {
5 + /// <summary>
6 + /// 필수 디자이너 변수입니다.
7 + /// </summary>
8 + private System.ComponentModel.IContainer components = null;
9 +
10 + /// <summary>
11 + /// 사용 중인 모든 리소스를 정리합니다.
12 + /// </summary>
13 + /// <param name="disposing">관리되는 리소스를 삭제해야 하면 true이고, 그렇지 않으면 false입니다.</param>
14 + protected override void Dispose(bool disposing)
15 + {
16 + if (disposing && (components != null))
17 + {
18 + components.Dispose();
19 + }
20 + base.Dispose(disposing);
21 + }
22 +
23 + #region Windows Form 디자이너에서 생성한 코드
24 +
25 + /// <summary>
26 + /// 디자이너 지원에 필요한 메서드입니다.
27 + /// 이 메서드의 내용을 코드 편집기로 수정하지 마세요.
28 + /// </summary>
29 + private void InitializeComponent()
30 + {
31 + System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(Form1));
32 + this.panel1 = new System.Windows.Forms.Panel();
33 + this.pictureBox1 = new System.Windows.Forms.PictureBox();
34 + this.label1 = new System.Windows.Forms.Label();
35 + this.guna2Button1 = new Guna.UI2.WinForms.Guna2Button();
36 + this.guna2Button2 = new Guna.UI2.WinForms.Guna2Button();
37 + this.guna2Button3 = new Guna.UI2.WinForms.Guna2Button();
38 + this.panel2 = new System.Windows.Forms.Panel();
39 + this.panel1.SuspendLayout();
40 + ((System.ComponentModel.ISupportInitialize)(this.pictureBox1)).BeginInit();
41 + this.SuspendLayout();
42 + //
43 + // panel1
44 + //
45 + this.panel1.Controls.Add(this.guna2Button3);
46 + this.panel1.Controls.Add(this.guna2Button2);
47 + this.panel1.Controls.Add(this.guna2Button1);
48 + this.panel1.Controls.Add(this.label1);
49 + this.panel1.Controls.Add(this.pictureBox1);
50 + this.panel1.Dock = System.Windows.Forms.DockStyle.Left;
51 + this.panel1.Location = new System.Drawing.Point(0, 0);
52 + this.panel1.Name = "panel1";
53 + this.panel1.Size = new System.Drawing.Size(180, 608);
54 + this.panel1.TabIndex = 0;
55 + //
56 + // pictureBox1
57 + //
58 + this.pictureBox1.Image = ((System.Drawing.Image)(resources.GetObject("pictureBox1.Image")));
59 + this.pictureBox1.Location = new System.Drawing.Point(12, 12);
60 + this.pictureBox1.Name = "pictureBox1";
61 + this.pictureBox1.Size = new System.Drawing.Size(50, 50);
62 + this.pictureBox1.TabIndex = 0;
63 + this.pictureBox1.TabStop = false;
64 + //
65 + // label1
66 + //
67 + this.label1.AutoSize = true;
68 + this.label1.Font = new System.Drawing.Font("Century Gothic", 12F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
69 + this.label1.ForeColor = System.Drawing.Color.White;
70 + this.label1.Location = new System.Drawing.Point(68, 26);
71 + this.label1.Name = "label1";
72 + this.label1.Size = new System.Drawing.Size(105, 23);
73 + this.label1.TabIndex = 1;
74 + this.label1.Text = "TROLL.GG";
75 + //
76 + // guna2Button1
77 + //
78 + this.guna2Button1.BackColor = System.Drawing.Color.Transparent;
79 + this.guna2Button1.BorderRadius = 22;
80 + this.guna2Button1.ButtonMode = Guna.UI2.WinForms.Enums.ButtonMode.RadioButton;
81 + this.guna2Button1.Checked = true;
82 + this.guna2Button1.CheckedState.BorderColor = System.Drawing.Color.White;
83 + this.guna2Button1.CheckedState.CustomBorderColor = System.Drawing.Color.White;
84 + this.guna2Button1.CheckedState.FillColor = System.Drawing.Color.White;
85 + this.guna2Button1.CheckedState.ForeColor = System.Drawing.Color.FromArgb(((int)(((byte)(0)))), ((int)(((byte)(118)))), ((int)(((byte)(212)))));
86 + this.guna2Button1.CheckedState.Image = ((System.Drawing.Image)(resources.GetObject("guna2Button1.CheckedState.Image")));
87 + this.guna2Button1.CheckedState.Parent = this.guna2Button1;
88 + this.guna2Button1.CustomImages.Parent = this.guna2Button1;
89 + this.guna2Button1.FillColor = System.Drawing.Color.FromArgb(((int)(((byte)(0)))), ((int)(((byte)(118)))), ((int)(((byte)(212)))));
90 + this.guna2Button1.Font = new System.Drawing.Font("Century Gothic", 10.2F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
91 + this.guna2Button1.ForeColor = System.Drawing.Color.White;
92 + this.guna2Button1.HoverState.Parent = this.guna2Button1;
93 + this.guna2Button1.ImageAlign = System.Windows.Forms.HorizontalAlignment.Left;
94 + this.guna2Button1.ImageOffset = new System.Drawing.Point(10, 0);
95 + this.guna2Button1.Location = new System.Drawing.Point(12, 105);
96 + this.guna2Button1.Name = "guna2Button1";
97 + this.guna2Button1.ShadowDecoration.Parent = this.guna2Button1;
98 + this.guna2Button1.Size = new System.Drawing.Size(163, 43);
99 + this.guna2Button1.TabIndex = 2;
100 + this.guna2Button1.Text = "MAIN";
101 + this.guna2Button1.UseTransparentBackground = true;
102 + this.guna2Button1.CheckedChanged += new System.EventHandler(this.guna2Button1_CheckedChanged);
103 + //
104 + // guna2Button2
105 + //
106 + this.guna2Button2.BackColor = System.Drawing.Color.Transparent;
107 + this.guna2Button2.BorderRadius = 22;
108 + this.guna2Button2.ButtonMode = Guna.UI2.WinForms.Enums.ButtonMode.RadioButton;
109 + this.guna2Button2.CheckedState.BorderColor = System.Drawing.Color.White;
110 + this.guna2Button2.CheckedState.CustomBorderColor = System.Drawing.Color.White;
111 + this.guna2Button2.CheckedState.FillColor = System.Drawing.Color.White;
112 + this.guna2Button2.CheckedState.ForeColor = System.Drawing.Color.FromArgb(((int)(((byte)(0)))), ((int)(((byte)(118)))), ((int)(((byte)(212)))));
113 + this.guna2Button2.CheckedState.Parent = this.guna2Button2;
114 + this.guna2Button2.CustomImages.Parent = this.guna2Button2;
115 + this.guna2Button2.FillColor = System.Drawing.Color.FromArgb(((int)(((byte)(0)))), ((int)(((byte)(118)))), ((int)(((byte)(212)))));
116 + this.guna2Button2.Font = new System.Drawing.Font("Century Gothic", 10.2F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
117 + this.guna2Button2.ForeColor = System.Drawing.Color.White;
118 + this.guna2Button2.HoverState.Parent = this.guna2Button2;
119 + this.guna2Button2.ImageAlign = System.Windows.Forms.HorizontalAlignment.Left;
120 + this.guna2Button2.ImageOffset = new System.Drawing.Point(10, 0);
121 + this.guna2Button2.Location = new System.Drawing.Point(12, 392);
122 + this.guna2Button2.Name = "guna2Button2";
123 + this.guna2Button2.ShadowDecoration.Parent = this.guna2Button2;
124 + this.guna2Button2.Size = new System.Drawing.Size(163, 43);
125 + this.guna2Button2.TabIndex = 3;
126 + this.guna2Button2.Text = "NOTICE";
127 + this.guna2Button2.UseTransparentBackground = true;
128 + this.guna2Button2.CheckedChanged += new System.EventHandler(this.guna2Button1_CheckedChanged);
129 + //
130 + // guna2Button3
131 + //
132 + this.guna2Button3.BackColor = System.Drawing.Color.Transparent;
133 + this.guna2Button3.BorderRadius = 22;
134 + this.guna2Button3.ButtonMode = Guna.UI2.WinForms.Enums.ButtonMode.RadioButton;
135 + this.guna2Button3.CheckedState.BorderColor = System.Drawing.Color.White;
136 + this.guna2Button3.CheckedState.CustomBorderColor = System.Drawing.Color.White;
137 + this.guna2Button3.CheckedState.FillColor = System.Drawing.Color.White;
138 + this.guna2Button3.CheckedState.ForeColor = System.Drawing.Color.FromArgb(((int)(((byte)(0)))), ((int)(((byte)(118)))), ((int)(((byte)(212)))));
139 + this.guna2Button3.CheckedState.Parent = this.guna2Button3;
140 + this.guna2Button3.CustomImages.Parent = this.guna2Button3;
141 + this.guna2Button3.FillColor = System.Drawing.Color.FromArgb(((int)(((byte)(0)))), ((int)(((byte)(118)))), ((int)(((byte)(212)))));
142 + this.guna2Button3.Font = new System.Drawing.Font("Century Gothic", 10.2F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
143 + this.guna2Button3.ForeColor = System.Drawing.Color.White;
144 + this.guna2Button3.HoverState.Parent = this.guna2Button3;
145 + this.guna2Button3.ImageAlign = System.Windows.Forms.HorizontalAlignment.Left;
146 + this.guna2Button3.ImageOffset = new System.Drawing.Point(10, 0);
147 + this.guna2Button3.Location = new System.Drawing.Point(12, 175);
148 + this.guna2Button3.Name = "guna2Button3";
149 + this.guna2Button3.ShadowDecoration.Parent = this.guna2Button3;
150 + this.guna2Button3.Size = new System.Drawing.Size(163, 43);
151 + this.guna2Button3.TabIndex = 4;
152 + this.guna2Button3.Text = "MANUAL";
153 + this.guna2Button3.UseTransparentBackground = true;
154 + this.guna2Button3.CheckedChanged += new System.EventHandler(this.guna2Button1_CheckedChanged);
155 + //
156 + // panel2
157 + //
158 + this.panel2.Dock = System.Windows.Forms.DockStyle.Fill;
159 + this.panel2.Location = new System.Drawing.Point(180, 0);
160 + this.panel2.Name = "panel2";
161 + this.panel2.Padding = new System.Windows.Forms.Padding(0, 6, 6, 6);
162 + this.panel2.Size = new System.Drawing.Size(892, 608);
163 + this.panel2.TabIndex = 1;
164 + //
165 + // Form1
166 + //
167 + this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.None;
168 + this.BackColor = System.Drawing.Color.FromArgb(((int)(((byte)(0)))), ((int)(((byte)(118)))), ((int)(((byte)(212)))));
169 + this.ClientSize = new System.Drawing.Size(1072, 608);
170 + this.Controls.Add(this.panel2);
171 + this.Controls.Add(this.panel1);
172 + this.Font = new System.Drawing.Font("Century Gothic", 10.2F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
173 + this.ForeColor = System.Drawing.Color.Black;
174 + this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.None;
175 + this.Name = "Form1";
176 + this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
177 + this.Text = "Form1";
178 + this.Load += new System.EventHandler(this.Form1_Load);
179 + this.panel1.ResumeLayout(false);
180 + this.panel1.PerformLayout();
181 + ((System.ComponentModel.ISupportInitialize)(this.pictureBox1)).EndInit();
182 + this.ResumeLayout(false);
183 +
184 + }
185 +
186 + #endregion
187 +
188 + private System.Windows.Forms.Panel panel1;
189 + private Guna.UI2.WinForms.Guna2Button guna2Button2;
190 + private Guna.UI2.WinForms.Guna2Button guna2Button1;
191 + private System.Windows.Forms.Label label1;
192 + private System.Windows.Forms.PictureBox pictureBox1;
193 + private Guna.UI2.WinForms.Guna2Button guna2Button3;
194 + private System.Windows.Forms.Panel panel2;
195 + }
196 +}
197 +
1 +using System;
2 +using System.Collections.Generic;
3 +using System.ComponentModel;
4 +using System.Data;
5 +using System.Drawing;
6 +using System.Linq;
7 +using System.Text;
8 +using System.Threading.Tasks;
9 +using System.Windows.Forms;
10 +
11 +namespace project
12 +{
13 + public partial class Form1 : Form
14 + {
15 + public Form1()
16 + {
17 + InitializeComponent();
18 + }
19 +
20 + private void Form1_Load(object sender, EventArgs e)
21 + {
22 +
23 + }
24 + private void moveImageBox(object sender)
25 + {
26 +
27 + }
28 + private void guna2Button1_CheckedChanged(object sender, EventArgs e)
29 + {
30 +
31 + }
32 + }
33 +}
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2 +<root>
3 + <!--
4 + Microsoft ResX Schema
5 +
6 + Version 2.0
7 +
8 + The primary goals of this format is to allow a simple XML format
9 + that is mostly human readable. The generation and parsing of the
10 + various data types are done through the TypeConverter classes
11 + associated with the data types.
12 +
13 + Example:
14 +
15 + ... ado.net/XML headers & schema ...
16 + <resheader name="resmimetype">text/microsoft-resx</resheader>
17 + <resheader name="version">2.0</resheader>
18 + <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
19 + <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
20 + <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
21 + <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
22 + <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
23 + <value>[base64 mime encoded serialized .NET Framework object]</value>
24 + </data>
25 + <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
26 + <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
27 + <comment>This is a comment</comment>
28 + </data>
29 +
30 + There are any number of "resheader" rows that contain simple
31 + name/value pairs.
32 +
33 + Each data row contains a name, and value. The row also contains a
34 + type or mimetype. Type corresponds to a .NET class that support
35 + text/value conversion through the TypeConverter architecture.
36 + Classes that don't support this are serialized and stored with the
37 + mimetype set.
38 +
39 + The mimetype is used for serialized objects, and tells the
40 + ResXResourceReader how to depersist the object. This is currently not
41 + extensible. For a given mimetype the value must be set accordingly:
42 +
43 + Note - application/x-microsoft.net.object.binary.base64 is the format
44 + that the ResXResourceWriter will generate, however the reader can
45 + read any of the formats listed below.
46 +
47 + mimetype: application/x-microsoft.net.object.binary.base64
48 + value : The object must be serialized with
49 + : System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
50 + : and then encoded with base64 encoding.
51 +
52 + mimetype: application/x-microsoft.net.object.soap.base64
53 + value : The object must be serialized with
54 + : System.Runtime.Serialization.Formatters.Soap.SoapFormatter
55 + : and then encoded with base64 encoding.
56 +
57 + mimetype: application/x-microsoft.net.object.bytearray.base64
58 + value : The object must be serialized into a byte array
59 + : using a System.ComponentModel.TypeConverter
60 + : and then encoded with base64 encoding.
61 + -->
62 + <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
63 + <xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
64 + <xsd:element name="root" msdata:IsDataSet="true">
65 + <xsd:complexType>
66 + <xsd:choice maxOccurs="unbounded">
67 + <xsd:element name="metadata">
68 + <xsd:complexType>
69 + <xsd:sequence>
70 + <xsd:element name="value" type="xsd:string" minOccurs="0" />
71 + </xsd:sequence>
72 + <xsd:attribute name="name" use="required" type="xsd:string" />
73 + <xsd:attribute name="type" type="xsd:string" />
74 + <xsd:attribute name="mimetype" type="xsd:string" />
75 + <xsd:attribute ref="xml:space" />
76 + </xsd:complexType>
77 + </xsd:element>
78 + <xsd:element name="assembly">
79 + <xsd:complexType>
80 + <xsd:attribute name="alias" type="xsd:string" />
81 + <xsd:attribute name="name" type="xsd:string" />
82 + </xsd:complexType>
83 + </xsd:element>
84 + <xsd:element name="data">
85 + <xsd:complexType>
86 + <xsd:sequence>
87 + <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
88 + <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
89 + </xsd:sequence>
90 + <xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
91 + <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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93 + <xsd:attribute ref="xml:space" />
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100 + </xsd:sequence>
101 + <xsd:attribute name="name" type="xsd:string" use="required" />
102 + </xsd:complexType>
103 + </xsd:element>
104 + </xsd:choice>
105 + </xsd:complexType>
106 + </xsd:element>
107 + </xsd:schema>
108 + <resheader name="resmimetype">
109 + <value>text/microsoft-resx</value>
110 + </resheader>
111 + <resheader name="version">
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114 + <resheader name="reader">
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116 + </resheader>
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139 + fwG3dE3EZV1GJgAAAABJRU5ErkJggg==
140 +</value>
141 + </data>
142 + <data name="pictureBox1.Image" type="System.Drawing.Bitmap, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
143 + <value>
144 + iVBORw0KGgoAAAANSUhEUgAAADIAAAAyCAYAAAAeP4ixAAAABGdBTUEAALGPC/xhBQAAAAlwSFlzAAAS
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156 +</value>
157 + </data>
158 +</root>
...\ No newline at end of file ...\ No newline at end of file
1 +using System;
2 +using System.Collections.Generic;
3 +using System.Linq;
4 +using System.Threading.Tasks;
5 +using System.Windows.Forms;
6 +
7 +namespace project
8 +{
9 + static class Program
10 + {
11 + /// <summary>
12 + /// 해당 애플리케이션의 주 진입점입니다.
13 + /// </summary>
14 + [STAThread]
15 + static void Main()
16 + {
17 + Application.EnableVisualStyles();
18 + Application.SetCompatibleTextRenderingDefault(false);
19 + Application.Run(new Form1());
20 + }
21 + }
22 +}
1 +using System.Reflection;
2 +using System.Runtime.CompilerServices;
3 +using System.Runtime.InteropServices;
4 +
5 +// 어셈블리에 대한 일반 정보는 다음 특성 집합을 통해
6 +// 제어됩니다. 어셈블리와 관련된 정보를 수정하려면
7 +// 이러한 특성 값을 변경하세요.
8 +[assembly: AssemblyTitle("project")]
9 +[assembly: AssemblyDescription("")]
10 +[assembly: AssemblyConfiguration("")]
11 +[assembly: AssemblyCompany("")]
12 +[assembly: AssemblyProduct("project")]
13 +[assembly: AssemblyCopyright("Copyright © 2020")]
14 +[assembly: AssemblyTrademark("")]
15 +[assembly: AssemblyCulture("")]
16 +
17 +// ComVisible을 false로 설정하면 이 어셈블리의 형식이 COM 구성 요소에
18 +// 표시되지 않습니다. COM에서 이 어셈블리의 형식에 액세스하려면
19 +// 해당 형식에 대해 ComVisible 특성을 true로 설정하세요.
20 +[assembly: ComVisible(false)]
21 +
22 +// 이 프로젝트가 COM에 노출되는 경우 다음 GUID는 typelib의 ID를 나타냅니다.
23 +[assembly: Guid("ebed33c0-6ab0-42c8-bcf3-6814fd9026fa")]
24 +
25 +// 어셈블리의 버전 정보는 다음 네 가지 값으로 구성됩니다.
26 +//
27 +// 주 버전
28 +// 부 버전
29 +// 빌드 번호
30 +// 수정 버전
31 +//
32 +// 모든 값을 지정하거나 아래와 같이 '*'를 사용하여 빌드 번호 및 수정 번호를
33 +// 기본값으로 할 수 있습니다.
34 +// [assembly: AssemblyVersion("1.0.*")]
35 +[assembly: AssemblyVersion("1.0.0.0")]
36 +[assembly: AssemblyFileVersion("1.0.0.0")]
1 +//------------------------------------------------------------------------------
2 +// <auto-generated>
3 +// 이 코드는 도구를 사용하여 생성되었습니다.
4 +// 런타임 버전:4.0.30319.42000
5 +//
6 +// 파일 내용을 변경하면 잘못된 동작이 발생할 수 있으며, 코드를 다시 생성하면
7 +// 이러한 변경 내용이 손실됩니다.
8 +// </auto-generated>
9 +//------------------------------------------------------------------------------
10 +
11 +namespace project.Properties
12 +{
13 +
14 +
15 + /// <summary>
16 + /// 지역화된 문자열 등을 찾기 위한 강력한 형식의 리소스 클래스입니다.
17 + /// </summary>
18 + // 이 클래스는 ResGen 또는 Visual Studio와 같은 도구를 통해 StronglyTypedResourceBuilder
19 + // 클래스에서 자동으로 생성되었습니다.
20 + // 멤버를 추가하거나 제거하려면 .ResX 파일을 편집한 다음 /str 옵션을 사용하여
21 + // ResGen을 다시 실행하거나 VS 프로젝트를 다시 빌드하십시오.
22 + [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
23 + [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
24 + [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
25 + internal class Resources
26 + {
27 +
28 + private static global::System.Resources.ResourceManager resourceMan;
29 +
30 + private static global::System.Globalization.CultureInfo resourceCulture;
31 +
32 + [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
33 + internal Resources()
34 + {
35 + }
36 +
37 + /// <summary>
38 + /// 이 클래스에서 사용하는 캐시된 ResourceManager 인스턴스를 반환합니다.
39 + /// </summary>
40 + [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
41 + internal static global::System.Resources.ResourceManager ResourceManager
42 + {
43 + get
44 + {
45 + if ((resourceMan == null))
46 + {
47 + global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("project.Properties.Resources", typeof(Resources).Assembly);
48 + resourceMan = temp;
49 + }
50 + return resourceMan;
51 + }
52 + }
53 +
54 + /// <summary>
55 + /// 이 강력한 형식의 리소스 클래스를 사용하여 모든 리소스 조회에 대해 현재 스레드의 CurrentUICulture 속성을
56 + /// 재정의합니다.
57 + /// </summary>
58 + [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
59 + internal static global::System.Globalization.CultureInfo Culture
60 + {
61 + get
62 + {
63 + return resourceCulture;
64 + }
65 + set
66 + {
67 + resourceCulture = value;
68 + }
69 + }
70 + }
71 +}
1 +<?xml version="1.0" encoding="utf-8"?>
2 +<root>
3 + <!--
4 + Microsoft ResX Schema
5 +
6 + Version 2.0
7 +
8 + The primary goals of this format is to allow a simple XML format
9 + that is mostly human readable. The generation and parsing of the
10 + various data types are done through the TypeConverter classes
11 + associated with the data types.
12 +
13 + Example:
14 +
15 + ... ado.net/XML headers & schema ...
16 + <resheader name="resmimetype">text/microsoft-resx</resheader>
17 + <resheader name="version">2.0</resheader>
18 + <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
19 + <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
20 + <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
21 + <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
22 + <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
23 + <value>[base64 mime encoded serialized .NET Framework object]</value>
24 + </data>
25 + <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
26 + <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
27 + <comment>This is a comment</comment>
28 + </data>
29 +
30 + There are any number of "resheader" rows that contain simple
31 + name/value pairs.
32 +
33 + Each data row contains a name, and value. The row also contains a
34 + type or mimetype. Type corresponds to a .NET class that support
35 + text/value conversion through the TypeConverter architecture.
36 + Classes that don't support this are serialized and stored with the
37 + mimetype set.
38 +
39 + The mimetype is used for serialized objects, and tells the
40 + ResXResourceReader how to depersist the object. This is currently not
41 + extensible. For a given mimetype the value must be set accordingly:
42 +
43 + Note - application/x-microsoft.net.object.binary.base64 is the format
44 + that the ResXResourceWriter will generate, however the reader can
45 + read any of the formats listed below.
46 +
47 + mimetype: application/x-microsoft.net.object.binary.base64
48 + value : The object must be serialized with
49 + : System.Serialization.Formatters.Binary.BinaryFormatter
50 + : and then encoded with base64 encoding.
51 +
52 + mimetype: application/x-microsoft.net.object.soap.base64
53 + value : The object must be serialized with
54 + : System.Runtime.Serialization.Formatters.Soap.SoapFormatter
55 + : and then encoded with base64 encoding.
56 +
57 + mimetype: application/x-microsoft.net.object.bytearray.base64
58 + value : The object must be serialized into a byte array
59 + : using a System.ComponentModel.TypeConverter
60 + : and then encoded with base64 encoding.
61 + -->
62 + <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
63 + <xsd:element name="root" msdata:IsDataSet="true">
64 + <xsd:complexType>
65 + <xsd:choice maxOccurs="unbounded">
66 + <xsd:element name="metadata">
67 + <xsd:complexType>
68 + <xsd:sequence>
69 + <xsd:element name="value" type="xsd:string" minOccurs="0" />
70 + </xsd:sequence>
71 + <xsd:attribute name="name" type="xsd:string" />
72 + <xsd:attribute name="type" type="xsd:string" />
73 + <xsd:attribute name="mimetype" type="xsd:string" />
74 + </xsd:complexType>
75 + </xsd:element>
76 + <xsd:element name="assembly">
77 + <xsd:complexType>
78 + <xsd:attribute name="alias" type="xsd:string" />
79 + <xsd:attribute name="name" type="xsd:string" />
80 + </xsd:complexType>
81 + </xsd:element>
82 + <xsd:element name="data">
83 + <xsd:complexType>
84 + <xsd:sequence>
85 + <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
86 + <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
87 + </xsd:sequence>
88 + <xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
89 + <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
90 + <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
91 + </xsd:complexType>
92 + </xsd:element>
93 + <xsd:element name="resheader">
94 + <xsd:complexType>
95 + <xsd:sequence>
96 + <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
97 + </xsd:sequence>
98 + <xsd:attribute name="name" type="xsd:string" use="required" />
99 + </xsd:complexType>
100 + </xsd:element>
101 + </xsd:choice>
102 + </xsd:complexType>
103 + </xsd:element>
104 + </xsd:schema>
105 + <resheader name="resmimetype">
106 + <value>text/microsoft-resx</value>
107 + </resheader>
108 + <resheader name="version">
109 + <value>2.0</value>
110 + </resheader>
111 + <resheader name="reader">
112 + <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
113 + </resheader>
114 + <resheader name="writer">
115 + <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
116 + </resheader>
117 +</root>
...\ No newline at end of file ...\ No newline at end of file
1 +//------------------------------------------------------------------------------
2 +// <auto-generated>
3 +// This code was generated by a tool.
4 +// Runtime Version:4.0.30319.42000
5 +//
6 +// Changes to this file may cause incorrect behavior and will be lost if
7 +// the code is regenerated.
8 +// </auto-generated>
9 +//------------------------------------------------------------------------------
10 +
11 +namespace project.Properties
12 +{
13 +
14 +
15 + [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
16 + [global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
17 + internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
18 + {
19 +
20 + private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
21 +
22 + public static Settings Default
23 + {
24 + get
25 + {
26 + return defaultInstance;
27 + }
28 + }
29 + }
30 +}
1 +<?xml version='1.0' encoding='utf-8'?>
2 +<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)">
3 + <Profiles>
4 + <Profile Name="(Default)" />
5 + </Profiles>
6 + <Settings />
7 +</SettingsFile>
1 +namespace project.UserControls
2 +{
3 + partial class UC_Inbox
4 + {
5 + /// <summary>
6 + /// 필수 디자이너 변수입니다.
7 + /// </summary>
8 + private System.ComponentModel.IContainer components = null;
9 +
10 + /// <summary>
11 + /// 사용 중인 모든 리소스를 정리합니다.
12 + /// </summary>
13 + /// <param name="disposing">관리되는 리소스를 삭제해야 하면 true이고, 그렇지 않으면 false입니다.</param>
14 + protected override void Dispose(bool disposing)
15 + {
16 + if (disposing && (components != null))
17 + {
18 + components.Dispose();
19 + }
20 + base.Dispose(disposing);
21 + }
22 +
23 + #region 구성 요소 디자이너에서 생성한 코드
24 +
25 + /// <summary>
26 + /// 디자이너 지원에 필요한 메서드입니다.
27 + /// 이 메서드의 내용을 코드 편집기로 수정하지 마세요.
28 + /// </summary>
29 + private void InitializeComponent()
30 + {
31 + System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(UC_Inbox));
32 + this.panel1 = new System.Windows.Forms.Panel();
33 + this.flowLayoutPanel1 = new System.Windows.Forms.FlowLayoutPanel();
34 + this.label1 = new System.Windows.Forms.Label();
35 + this.guna2TextBox1 = new Guna.UI2.WinForms.Guna2TextBox();
36 + this.guna2ContextMenuStrip1 = new Guna.UI2.WinForms.Guna2ContextMenuStrip();
37 + this.guna2Button1 = new Guna.UI2.WinForms.Guna2Button();
38 + this.panel1.SuspendLayout();
39 + this.SuspendLayout();
40 + //
41 + // panel1
42 + //
43 + this.panel1.Controls.Add(this.guna2Button1);
44 + this.panel1.Controls.Add(this.guna2TextBox1);
45 + this.panel1.Controls.Add(this.label1);
46 + this.panel1.Dock = System.Windows.Forms.DockStyle.Top;
47 + this.panel1.Location = new System.Drawing.Point(0, 0);
48 + this.panel1.Name = "panel1";
49 + this.panel1.Size = new System.Drawing.Size(892, 100);
50 + this.panel1.TabIndex = 0;
51 + //
52 + // flowLayoutPanel1
53 + //
54 + this.flowLayoutPanel1.Dock = System.Windows.Forms.DockStyle.Left;
55 + this.flowLayoutPanel1.Location = new System.Drawing.Point(0, 100);
56 + this.flowLayoutPanel1.Name = "flowLayoutPanel1";
57 + this.flowLayoutPanel1.Size = new System.Drawing.Size(312, 508);
58 + this.flowLayoutPanel1.TabIndex = 1;
59 + //
60 + // label1
61 + //
62 + this.label1.AutoSize = true;
63 + this.label1.Font = new System.Drawing.Font("Century Gothic", 12F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
64 + this.label1.ForeColor = System.Drawing.Color.FromArgb(((int)(((byte)(128)))), ((int)(((byte)(255)))), ((int)(((byte)(255)))));
65 + this.label1.Location = new System.Drawing.Point(17, 63);
66 + this.label1.Name = "label1";
67 + this.label1.Size = new System.Drawing.Size(90, 23);
68 + this.label1.TabIndex = 2;
69 + this.label1.Text = "activate";
70 + //
71 + // guna2TextBox1
72 + //
73 + this.guna2TextBox1.BorderRadius = 15;
74 + this.guna2TextBox1.Cursor = System.Windows.Forms.Cursors.IBeam;
75 + this.guna2TextBox1.DefaultText = "";
76 + this.guna2TextBox1.DisabledState.BorderColor = System.Drawing.Color.FromArgb(((int)(((byte)(208)))), ((int)(((byte)(208)))), ((int)(((byte)(208)))));
77 + this.guna2TextBox1.DisabledState.FillColor = System.Drawing.Color.FromArgb(((int)(((byte)(226)))), ((int)(((byte)(226)))), ((int)(((byte)(226)))));
78 + this.guna2TextBox1.DisabledState.ForeColor = System.Drawing.Color.FromArgb(((int)(((byte)(138)))), ((int)(((byte)(138)))), ((int)(((byte)(138)))));
79 + this.guna2TextBox1.DisabledState.Parent = this.guna2TextBox1;
80 + this.guna2TextBox1.DisabledState.PlaceholderForeColor = System.Drawing.Color.FromArgb(((int)(((byte)(138)))), ((int)(((byte)(138)))), ((int)(((byte)(138)))));
81 + this.guna2TextBox1.FocusedState.BorderColor = System.Drawing.Color.FromArgb(((int)(((byte)(94)))), ((int)(((byte)(148)))), ((int)(((byte)(255)))));
82 + this.guna2TextBox1.FocusedState.Parent = this.guna2TextBox1;
83 + this.guna2TextBox1.Font = new System.Drawing.Font("Segoe UI", 9F);
84 + this.guna2TextBox1.HoverState.BorderColor = System.Drawing.Color.FromArgb(((int)(((byte)(94)))), ((int)(((byte)(148)))), ((int)(((byte)(255)))));
85 + this.guna2TextBox1.HoverState.Parent = this.guna2TextBox1;
86 + this.guna2TextBox1.IconLeft = ((System.Drawing.Image)(resources.GetObject("guna2TextBox1.IconLeft")));
87 + this.guna2TextBox1.IconLeftOffset = new System.Drawing.Point(5, 0);
88 + this.guna2TextBox1.Location = new System.Drawing.Point(21, 13);
89 + this.guna2TextBox1.Name = "guna2TextBox1";
90 + this.guna2TextBox1.PasswordChar = '\0';
91 + this.guna2TextBox1.PlaceholderText = "Search Username";
92 + this.guna2TextBox1.SelectedText = "";
93 + this.guna2TextBox1.ShadowDecoration.Parent = this.guna2TextBox1;
94 + this.guna2TextBox1.Size = new System.Drawing.Size(200, 36);
95 + this.guna2TextBox1.TabIndex = 3;
96 + //
97 + // guna2ContextMenuStrip1
98 + //
99 + this.guna2ContextMenuStrip1.ImageScalingSize = new System.Drawing.Size(20, 20);
100 + this.guna2ContextMenuStrip1.Name = "guna2ContextMenuStrip1";
101 + this.guna2ContextMenuStrip1.RenderStyle.ArrowColor = System.Drawing.Color.FromArgb(((int)(((byte)(151)))), ((int)(((byte)(143)))), ((int)(((byte)(255)))));
102 + this.guna2ContextMenuStrip1.RenderStyle.BorderColor = System.Drawing.Color.Gainsboro;
103 + this.guna2ContextMenuStrip1.RenderStyle.ColorTable = null;
104 + this.guna2ContextMenuStrip1.RenderStyle.RoundedEdges = true;
105 + this.guna2ContextMenuStrip1.RenderStyle.SelectionArrowColor = System.Drawing.Color.White;
106 + this.guna2ContextMenuStrip1.RenderStyle.SelectionBackColor = System.Drawing.Color.FromArgb(((int)(((byte)(100)))), ((int)(((byte)(88)))), ((int)(((byte)(255)))));
107 + this.guna2ContextMenuStrip1.RenderStyle.SelectionForeColor = System.Drawing.Color.White;
108 + this.guna2ContextMenuStrip1.RenderStyle.SeparatorColor = System.Drawing.Color.Gainsboro;
109 + this.guna2ContextMenuStrip1.RenderStyle.TextRenderingHint = System.Drawing.Text.TextRenderingHint.SystemDefault;
110 + this.guna2ContextMenuStrip1.Size = new System.Drawing.Size(61, 4);
111 + //
112 + // guna2Button1
113 + //
114 + this.guna2Button1.CheckedState.Parent = this.guna2Button1;
115 + this.guna2Button1.CustomImages.Parent = this.guna2Button1;
116 + this.guna2Button1.Font = new System.Drawing.Font("Segoe UI", 9F);
117 + this.guna2Button1.ForeColor = System.Drawing.Color.White;
118 + this.guna2Button1.HoverState.Parent = this.guna2Button1;
119 + this.guna2Button1.Location = new System.Drawing.Point(243, 31);
120 + this.guna2Button1.Name = "guna2Button1";
121 + this.guna2Button1.ShadowDecoration.Parent = this.guna2Button1;
122 + this.guna2Button1.Size = new System.Drawing.Size(35, 35);
123 + this.guna2Button1.TabIndex = 0;
124 + //
125 + // UC_Inbox
126 + //
127 + this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.None;
128 + this.BackColor = System.Drawing.Color.White;
129 + this.Controls.Add(this.flowLayoutPanel1);
130 + this.Controls.Add(this.panel1);
131 + this.Font = new System.Drawing.Font("Century Gothic", 10.2F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
132 + this.Name = "UC_Inbox";
133 + this.Size = new System.Drawing.Size(892, 608);
134 + this.panel1.ResumeLayout(false);
135 + this.panel1.PerformLayout();
136 + this.ResumeLayout(false);
137 +
138 + }
139 +
140 + #endregion
141 +
142 + private System.Windows.Forms.Panel panel1;
143 + private System.Windows.Forms.FlowLayoutPanel flowLayoutPanel1;
144 + private Guna.UI2.WinForms.Guna2TextBox guna2TextBox1;
145 + private System.Windows.Forms.Label label1;
146 + private Guna.UI2.WinForms.Guna2Button guna2Button1;
147 + private Guna.UI2.WinForms.Guna2ContextMenuStrip guna2ContextMenuStrip1;
148 + }
149 +}
1 +using System;
2 +using System.Collections.Generic;
3 +using System.ComponentModel;
4 +using System.Drawing;
5 +using System.Data;
6 +using System.Linq;
7 +using System.Text;
8 +using System.Threading.Tasks;
9 +using System.Windows.Forms;
10 +
11 +namespace project.UserControls
12 +{
13 + public partial class UC_Inbox : UserControl
14 + {
15 + public UC_Inbox()
16 + {
17 + InitializeComponent();
18 + }
19 + }
20 +}
1 +<?xml version="1.0" encoding="utf-8"?>
2 +<root>
3 + <!--
4 + Microsoft ResX Schema
5 +
6 + Version 2.0
7 +
8 + The primary goals of this format is to allow a simple XML format
9 + that is mostly human readable. The generation and parsing of the
10 + various data types are done through the TypeConverter classes
11 + associated with the data types.
12 +
13 + Example:
14 +
15 + ... ado.net/XML headers & schema ...
16 + <resheader name="resmimetype">text/microsoft-resx</resheader>
17 + <resheader name="version">2.0</resheader>
18 + <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
19 + <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
20 + <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
21 + <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
22 + <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
23 + <value>[base64 mime encoded serialized .NET Framework object]</value>
24 + </data>
25 + <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
26 + <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
27 + <comment>This is a comment</comment>
28 + </data>
29 +
30 + There are any number of "resheader" rows that contain simple
31 + name/value pairs.
32 +
33 + Each data row contains a name, and value. The row also contains a
34 + type or mimetype. Type corresponds to a .NET class that support
35 + text/value conversion through the TypeConverter architecture.
36 + Classes that don't support this are serialized and stored with the
37 + mimetype set.
38 +
39 + The mimetype is used for serialized objects, and tells the
40 + ResXResourceReader how to depersist the object. This is currently not
41 + extensible. For a given mimetype the value must be set accordingly:
42 +
43 + Note - application/x-microsoft.net.object.binary.base64 is the format
44 + that the ResXResourceWriter will generate, however the reader can
45 + read any of the formats listed below.
46 +
47 + mimetype: application/x-microsoft.net.object.binary.base64
48 + value : The object must be serialized with
49 + : System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
50 + : and then encoded with base64 encoding.
51 +
52 + mimetype: application/x-microsoft.net.object.soap.base64
53 + value : The object must be serialized with
54 + : System.Runtime.Serialization.Formatters.Soap.SoapFormatter
55 + : and then encoded with base64 encoding.
56 +
57 + mimetype: application/x-microsoft.net.object.bytearray.base64
58 + value : The object must be serialized into a byte array
59 + : using a System.ComponentModel.TypeConverter
60 + : and then encoded with base64 encoding.
61 + -->
62 + <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
63 + <xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
64 + <xsd:element name="root" msdata:IsDataSet="true">
65 + <xsd:complexType>
66 + <xsd:choice maxOccurs="unbounded">
67 + <xsd:element name="metadata">
68 + <xsd:complexType>
69 + <xsd:sequence>
70 + <xsd:element name="value" type="xsd:string" minOccurs="0" />
71 + </xsd:sequence>
72 + <xsd:attribute name="name" use="required" type="xsd:string" />
73 + <xsd:attribute name="type" type="xsd:string" />
74 + <xsd:attribute name="mimetype" type="xsd:string" />
75 + <xsd:attribute ref="xml:space" />
76 + </xsd:complexType>
77 + </xsd:element>
78 + <xsd:element name="assembly">
79 + <xsd:complexType>
80 + <xsd:attribute name="alias" type="xsd:string" />
81 + <xsd:attribute name="name" type="xsd:string" />
82 + </xsd:complexType>
83 + </xsd:element>
84 + <xsd:element name="data">
85 + <xsd:complexType>
86 + <xsd:sequence>
87 + <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
88 + <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
89 + </xsd:sequence>
90 + <xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
91 + <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
92 + <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
93 + <xsd:attribute ref="xml:space" />
94 + </xsd:complexType>
95 + </xsd:element>
96 + <xsd:element name="resheader">
97 + <xsd:complexType>
98 + <xsd:sequence>
99 + <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
100 + </xsd:sequence>
101 + <xsd:attribute name="name" type="xsd:string" use="required" />
102 + </xsd:complexType>
103 + </xsd:element>
104 + </xsd:choice>
105 + </xsd:complexType>
106 + </xsd:element>
107 + </xsd:schema>
108 + <resheader name="resmimetype">
109 + <value>text/microsoft-resx</value>
110 + </resheader>
111 + <resheader name="version">
112 + <value>2.0</value>
113 + </resheader>
114 + <resheader name="reader">
115 + <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
116 + </resheader>
117 + <resheader name="writer">
118 + <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
119 + </resheader>
120 + <assembly alias="System.Drawing" name="System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" />
121 + <data name="guna2TextBox1.IconLeft" type="System.Drawing.Bitmap, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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200 +</value>
201 + </data>
202 + <metadata name="guna2ContextMenuStrip1.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
203 + <value>17, 17</value>
204 + </metadata>
205 +</root>
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1 +<?xml version="1.0" encoding="utf-8" ?>
2 +<configuration>
3 + <startup>
4 + <supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.7.2" />
5 + </startup>
6 +</configuration>
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1 +C:\Users\ksh970\source\repos\project\project\bin\Debug\project.exe.config
2 +C:\Users\ksh970\source\repos\project\project\bin\Debug\project.exe
3 +C:\Users\ksh970\source\repos\project\project\bin\Debug\project.pdb
4 +C:\Users\ksh970\source\repos\project\project\bin\Debug\Guna.UI2.dll
5 +C:\Users\ksh970\source\repos\project\project\obj\Debug\project.csprojAssemblyReference.cache
6 +C:\Users\ksh970\source\repos\project\project\obj\Debug\project.Form1.resources
7 +C:\Users\ksh970\source\repos\project\project\obj\Debug\project.Properties.Resources.resources
8 +C:\Users\ksh970\source\repos\project\project\obj\Debug\project.csproj.GenerateResource.cache
9 +C:\Users\ksh970\source\repos\project\project\obj\Debug\project.csproj.CopyComplete
10 +C:\Users\ksh970\source\repos\project\project\obj\Debug\project.exe
11 +C:\Users\ksh970\source\repos\project\project\obj\Debug\project.pdb
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1 +<?xml version="1.0" encoding="utf-8"?>
2 +<packages>
3 + <package id="Guna.UI2.WinForms" version="2.0.1.2" targetFramework="net472" />
4 +</packages>
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1 +<?xml version="1.0" encoding="utf-8"?>
2 +<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
3 + <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
4 + <PropertyGroup>
5 + <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
6 + <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
7 + <ProjectGuid>{EBED33C0-6AB0-42C8-BCF3-6814FD9026FA}</ProjectGuid>
8 + <OutputType>WinExe</OutputType>
9 + <RootNamespace>project</RootNamespace>
10 + <AssemblyName>project</AssemblyName>
11 + <TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
12 + <FileAlignment>512</FileAlignment>
13 + <AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
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