김선호

error

Showing 301 changed files with 881 additions and 23 deletions
import requests
from urllib import parse
name=parse.quote(input("검색을 원하는 유저 이름을 입력하세요"))
APIKEY="RGAPI-4a16839e-3e5c-4b4e-8b13-1e44b8d621d7"
headers={
"User-Agent": "Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/86.0.4240.183 Safari/537.36",
"Accept-Language": "ko-KR,ko;q=0.9,en-US;q=0.8,en;q=0.7",
"Accept-Charset": "application/x-www-form-urlencoded; charset=UTF-8",
"Origin": "https://developer.riotgames.com",
"X-Riot-Token": APIKEY
}
def get_account_id():
API="https://kr.api.riotgames.com/lol/summoner/v4/summoners/by-name/" + name
getAPI=requests.get(API, headers=headers)
LOL_API_DATA=getAPI.json()
return LOL_API_DATA["accountId"]
def return_key():
return APIKEY
def return_name():
return name
import Get_Account_Id
import requests
accountid=Get_Account_Id.get_account_id()
APIKEY=Get_Account_Id.return_key()
headers = {
"User-Agent": "Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/86.0.4240.183 Safari/537.36",
"Accept-Language": "ko-KR,ko;q=0.9,en-US;q=0.8,en;q=0.7",
"Accept-Charset": "application/x-www-form-urlencoded; charset=UTF-8",
"Origin": "https://developer.riotgames.com",
"X-Riot-Token": APIKEY
}
API="https://kr.api.riotgames.com/lol/match/v4/matchlists/by-account/" + accountid
getAPI=requests.get(API, headers=headers)
LOL_API_DATA=getAPI.json()['matches']
def get_game_id(index):
return LOL_API_DATA[index].get("gameId")
def get_champ_id(index):
return LOL_API_DATA[index].get("champion")
<<<<<<< HEAD
# Troll.gg
![N|Solid](https://ifh.cc/g/PAs6FB.png)
......@@ -66,3 +67,19 @@ Troll.gg는 검색한 유저의 최근 플레이를 분석하고 에이스 스
여유가 있으면 DB에 데이터를 보내고 받아오는 과정까지 추가할 예정입니다.
=======
# lol_op_rating
#2020-11-15
lol api 연동하여 대용량 데이터를 받아 처리하는 과정을 테스트하였습니다.
유저의 데이터를 대용량으로 가져와 처리하는 과정에서 오픈 API 로 제공하는 rating제한보다
많이 요청하여 오류가 생겼습니다. 해당 문제처리를 위해 DB를 사용하여 CSV파일로 만들어 처리해보겠습니다.
#
#
#2020-11-30
MySQL DB 생성하였습니다.
사용자 UI 디자인 시작하여 중간과정까지 코드 업로드하였습니다.
#
#
#2020-12-01
UI 디자인 완료하였습니다.
>>>>>>> f59092d21e02cb4f5ce17a4fe17843ebd99e0a61
......
import pymysql
def select(user_name):
conn = pymysql.connect(host='localhost', user='root', password="!!fnsldkwjsrl11", db="project_troll", charset='utf8')
check=0
try:
with conn.cursor() as curs:
sql = "select name from user_info"
curs.execute(sql)
rs = curs.fetchall()
for row in rs:
if user_name in row:
check=1
finally:
conn.close()
return check
def read_level(user_name):
conn = pymysql.connect(host='localhost', user='root', password="!!fnsldkwjsrl11", db="project_troll", charset='utf8')
try:
with conn.cursor() as curs:
sql ="select level from user_info where name=%s"
curs.execute(sql,[user_name,])
for rs in curs.fetchall():
temp=rs[0]
finally:
conn.close()
return temp
def read_score(user_name):
conn = pymysql.connect(host='localhost', user='root', password="!!fnsldkwjsrl11", db="project_troll", charset='utf8')
try:
with conn.cursor() as curs:
sql ="select opscore from analysis_info where name=%s"
curs.execute(sql,[user_name,])
for rs in curs.fetchall():
temp=rs[0]
finally:
conn.close()
return temp
def read_game(user_name):
conn = pymysql.connect(host='localhost', user='root', password="!!fnsldkwjsrl11", db="project_troll", charset='utf8')
try:
with conn.cursor() as curs:
curs.execute("select * from game_info where name=%s",[user_name,])
i=0
for rs in curs.fetchall():
temp=rs
finally:
conn.close()
lst=list(temp)
return lst[1],lst[2],lst[3],lst[4],lst[5]
def read_season(user_name):
conn = pymysql.connect(host='localhost', user='root', password="!!fnsldkwjsrl11", db="project_troll", charset='utf8')
try:
with conn.cursor() as curs:
curs.execute("select season from match_info where name=%s",[user_name,])
for i in curs.fetchall():
temp=i[0]
break
finally:
conn.close()
return temp
def read_country(user_name):
conn = pymysql.connect(host='localhost', user='root', password="!!fnsldkwjsrl11", db="project_troll", charset='utf8')
try:
with conn.cursor() as curs:
curs.execute("select country from match_info where name=%s",[user_name,])
for i in curs.fetchall():
temp=i[0]
break
finally:
conn.close()
return temp
print(read_game("카나리아사"))
print(read_level("카나리아사"))
print(read_country("카나리아사"))
print(read_season("카나리아사"))
print(read_score("카나리아사"))
\ No newline at end of file
import requests
from urllib import parse
APIKEY="RGAPI-43184546-b903-4eb3-a170-d37ed1de39ff"
import pymysql
import sys, json
APIKEY="RGAPI-0f60cc69-78c3-414b-af06-a61c9a685d9c"
headers={
"User-Agent": "Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/86.0.4240.183 Safari/537.36",
"Accept-Language": "ko-KR,ko;q=0.9,en-US;q=0.8,en;q=0.7",
......@@ -8,6 +12,21 @@ headers={
"Origin": "https://developer.riotgames.com",
"X-Riot-Token": APIKEY
}
def insert_table(name, kill,death,ass,cs,view):
conn = pymysql.connect(host='localhost', user='root', password="!!fnsldkwjsrl11", db="project_troll", charset='utf8')
try:
with conn.cursor() as curs:
sql = 'insert into game_info values(%s, %s,%s,%s,%s,%s)'
curs.execute(sql, (name, kill,death,ass,cs,view))
conn.commit()
finally:
conn.close()
def all_info(name):
API="https://kr.api.riotgames.com/lol/summoner/v4/summoners/by-name/" + name
getAPI=requests.get(API, headers=headers)
......@@ -22,6 +41,7 @@ def all_info(name):
vision=0
cs=0
time=0
for i in range(0,10):
checkpoint=0
gameid=LOL_API_DATA1[i].get("gameId")
......@@ -40,6 +60,25 @@ def all_info(name):
vision=vision+LOL_API_DATA["participants"][checkpoint]["stats"]["visionScore"]
time=time+LOL_API_DATA["gameDuration"]
insert_table(name, kill,death,ass,cs,vision)
return kill,death,ass,cs,vision,time
#Read data from stdin
def read_in():
lines = sys.stdin.readlines()
# Since our input would only be having one line, parse our JSON data from that
return json.loads(lines[0])
def main():
#get our data as an array from read_in()
lines = read_in()
# Sum of all the items in the providen array
for item in lines:
name=item
#return the sum to the output stream
print(all_info(name))
# Start process
if __name__ == '__main__':
main()
\ No newline at end of file
......
import requests
from urllib import parse
APIKEY="RGAPI-43184546-b903-4eb3-a170-d37ed1de39ff"
import pymysql
def insert_table(name,level):
conn = pymysql.connect(host='localhost', user='root', password="!!fnsldkwjsrl11", db="project_troll", charset='utf8')
try:
with conn.cursor() as curs:
sql = 'insert into user_info values(%s, %s)'
curs.execute(sql, (name, level))
conn.commit()
finally:
conn.close()
APIKEY="RGAPI-dd27bd34-ec78-4c30-8c11-5144d7ec85e5"
headers={
"User-Agent": "Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/86.0.4240.183 Safari/537.36",
"Accept-Language": "ko-KR,ko;q=0.9,en-US;q=0.8,en;q=0.7",
......@@ -8,8 +18,9 @@ headers={
"Origin": "https://developer.riotgames.com",
"X-Riot-Token": APIKEY
}
def level(name):
def user_level(name):
API="https://kr.api.riotgames.com/lol/summoner/v4/summoners/by-name/" + name
getAPI=requests.get(API, headers=headers)
apidata=getAPI.json()
insert_table(name,apidata["summonerLevel"])
return apidata["summonerLevel"]
......
import requests
from urllib import parse
APIKEY="RGAPI-43184546-b903-4eb3-a170-d37ed1de39ff"
import pymysql
def insert_match_table(name,country,season):
conn = pymysql.connect(host='localhost', user='root', password="!!fnsldkwjsrl11", db="project_troll", charset='utf8')
try:
with conn.cursor() as curs:
sql = 'insert into match_info values(%s, %s,%s)'
curs.execute(sql, (name, country,season))
conn.commit()
finally:
conn.close()
APIKEY="RGAPI-dd27bd34-ec78-4c30-8c11-5144d7ec85e5"
headers={
"User-Agent": "Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/86.0.4240.183 Safari/537.36",
"Accept-Language": "ko-KR,ko;q=0.9,en-US;q=0.8,en;q=0.7",
......@@ -19,7 +29,7 @@ def game_id(name,num):
LOL_API_DATA=getAPI.json()['matches']
#int값 리턴
return LOL_API_DATA[num].get("gameId")
def country(name):
def season_country(name):
API="https://kr.api.riotgames.com/lol/summoner/v4/summoners/by-name/" + name
getAPI=requests.get(API, headers=headers)
LOL_API_DATA=getAPI.json()
......@@ -28,15 +38,6 @@ def country(name):
getAPI=requests.get(API, headers=headers)
LOL_API_DATA=getAPI.json()['matches']
#str값리턴
return LOL_API_DATA[0].get("platformId")
def season(name):
API="https://kr.api.riotgames.com/lol/summoner/v4/summoners/by-name/" + name
getAPI=requests.get(API, headers=headers)
LOL_API_DATA=getAPI.json()
accountid=LOL_API_DATA["accountId"]
API="https://kr.api.riotgames.com/lol/match/v4/matchlists/by-account/" + accountid
getAPI=requests.get(API, headers=headers)
LOL_API_DATA=getAPI.json()['matches']
#int값 리턴
return LOL_API_DATA[0].get("season")
#insert_table(name,LOL_API_DATA[0].get("platformId"),LOL_API_DATA[0].get("season"))
return LOL_API_DATA[0].get("platformId"),LOL_API_DATA[0].get("season")
......
import requests
import get_game_info
from urllib import parse
APIKEY="RGAPI-43184546-b903-4eb3-a170-d37ed1de39ff"
import pymysql
def insert_table(name,score):
conn = pymysql.connect(host='localhost', user='root', password="!!fnsldkwjsrl11", db="project_troll", charset='utf8')
try:
with conn.cursor() as curs:
sql = 'insert into analysis_info values(%s, %s)'
curs.execute(sql, (name, score))
conn.commit()
finally:
conn.close()
APIKEY="RGAPI-1ddbac8b-d2b8-483c-b6ab-102bcc3c6f84"
headers={
"User-Agent": "Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/86.0.4240.183 Safari/537.36",
"Accept-Language": "ko-KR,ko;q=0.9,en-US;q=0.8,en;q=0.7",
......@@ -10,8 +19,38 @@ headers={
"X-Riot-Token": APIKEY
}
def opscore(name):
k,d,a,c,v,t=get_game_info.all_info(name)
print(k,d,a,c,v,t)
score=round(((k*3+a*2)/(d*3)),2)+round((c/(t/60)*0.2),2)+round(v*0.05,2)
API="https://kr.api.riotgames.com/lol/summoner/v4/summoners/by-name/" + name
getAPI=requests.get(API, headers=headers)
LOL_API_DATA=getAPI.json()
accountid=LOL_API_DATA["accountId"]
API="https://kr.api.riotgames.com/lol/match/v4/matchlists/by-account/" + accountid
getAPI=requests.get(API, headers=headers)
LOL_API_DATA1=getAPI.json()['matches']
kill=0
death=0
ass=0
vision=0
cs=0
time=0
for i in range(0,10):
checkpoint=0
gameid=LOL_API_DATA1[i].get("gameId")
API="https://kr.api.riotgames.com/lol/match/v4/matches/" + str(gameid)
getAPI=requests.get(API, headers=headers)
LOL_API_DATA=getAPI.json()
for j in range(0,10):
if(LOL_API_DATA["participantIdentities"][j]["player"]["summonerName"]==name):
checkpoint=j
j=10
kill=kill+LOL_API_DATA["participants"][checkpoint]["stats"]["kills"]
death=death+LOL_API_DATA["participants"][checkpoint]["stats"]["deaths"]
ass=ass+LOL_API_DATA["participants"][checkpoint]["stats"]["assists"]
cs=cs+LOL_API_DATA["participants"][checkpoint]["stats"]["totalMinionsKilled"]+\
LOL_API_DATA["participants"][checkpoint]["stats"]["neutralMinionsKilled"]
vision=vision+LOL_API_DATA["participants"][checkpoint]["stats"]["visionScore"]
time=time+LOL_API_DATA["gameDuration"]
score=round(((kill*3+ass*2)/(death*3)),2)+round((cs/(time/60)*0.2),2)+round(vision*0.05,2)
insert_table(name,score)
return score
print(opscore("T1 제우스"))
print(opscore("빅서"))
\ No newline at end of file
......
import Get_Account_Id
import Get_Game_Id
import requests
APIKEY=Get_Account_Id.return_key()
headers = {
"User-Agent": "Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/86.0.4240.183 Safari/537.36",
"Accept-Language": "ko-KR,ko;q=0.9,en-US;q=0.8,en;q=0.7",
"Accept-Charset": "application/x-www-form-urlencoded; charset=UTF-8",
"Origin": "https://developer.riotgames.com",
"X-Riot-Token": APIKEY
}
def op_score(ac_id):
API="https://kr.api.riotgames.com/lol/match/v4/matchlists/by-account/" + ac_id
getAPI=requests.get(API, headers=headers)
DATA=getAPI.json()["matches"]
score=0
for i in range(0,5):
score+=first_step(DATA[i].get("gameId"),ac_id)
return score
def first_step(gameid,ac_id):
API="https://kr.api.riotgames.com/lol/match/v4/matches/" + str(gameid)
print(gameid)
getAPI=requests.get(API, headers=headers)
f_step_api=getAPI.json()
t_score=0
for i in range(0,10):
if (f_step_api["participantIdentities"][i]["player"]["accountId"]==ac_id):
if f_step_api["participants"][i]["stats"]["deaths"]==0:
t_score=round((f_step_api["participants"][i]["stats"]["kills"]*3+f_step_api["participants"][i]["stats"]["assists"]*0.5)/\
1,2)+round(f_step_api["participants"][i]["stats"]["totalMinionsKilled"]\
/(f_step_api["gameDuration"]/60)*0.2,2)+round(f_step_api["participants"][i]["stats"]["visionScore"]*0.05,2)
else:
t_score=round((f_step_api["participants"][i]["stats"]["kills"]*3+f_step_api["participants"][i]["stats"]["assists"]*0.5)/\
(f_step_api["participants"][i]["stats"]["deaths"]*3),2)+round(f_step_api["participants"][i]["stats"]["totalMinionsKilled"]\
/(f_step_api["gameDuration"]/60)*0.2,2)+round(f_step_api["participants"][i]["stats"]["visionScore"]*0.05,2)
i=10
return t_score
import Get_Account_Id
import Get_Game_Id
import check_score
import requests
APIKEY=Get_Account_Id.return_key()
headers = {
"User-Agent": "Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/86.0.4240.183 Safari/537.36",
"Accept-Language": "ko-KR,ko;q=0.9,en-US;q=0.8,en;q=0.7",
"Accept-Charset": "application/x-www-form-urlencoded; charset=UTF-8",
"Origin": "https://developer.riotgames.com",
"X-Riot-Token": APIKEY
}
def game_result(num):
champid=Get_Game_Id.get_champ_id(num)
gameid=Get_Game_Id.get_game_id(num)
API="https://kr.api.riotgames.com/lol/match/v4/matches/" + str(gameid)
getAPI=requests.get(API, headers=headers)
LOL_API_DATA=getAPI.json()
result=" "
for i in range(0,10):
if LOL_API_DATA["participants"][i]["championId"]==champid:
if LOL_API_DATA["participants"][i]["stats"]["win"]==True:
result="승리"
else:
result="패배"
return result
def match_user_name_and_opscore(num):
gameid=Get_Game_Id.get_game_id(num)
API="https://kr.api.riotgames.com/lol/match/v4/matches/" + str(gameid)
getAPI=requests.get(API, headers=headers)
LOL_API_DATA=getAPI.json()
record_name=[]
record_opscore=[]
for i in range(0,10):
record_name.append(LOL_API_DATA["participantIdentities"][i]["player"]["summonerName"])
print(record_name)
ac_id=LOL_API_DATA["participantIdentities"][i]["player"]["accountId"]
record_opscore.append(check_score.op_score(ac_id))
print(record_opscore)
return record_name,record_opscore
for j in range(0,10):
print(game_result(j))
lst1=[]
lst2=[]
lst1,lst2=match_user_name_and_opscore(j)
print(lst1)
print(lst2)
# The Bouncy Castle Crypto Package For C Sharp
The Bouncy Castle Crypto package is a C\# implementation of cryptographic algorithms and protocols, it was developed by the Legion of the Bouncy Castle, a registered Australian Charity, with a little help! The Legion, and the latest goings on with this package, can be found at [http://www.bouncycastle.org](http://www.bouncycastle.org). In addition to providing basic cryptography algorithms, the package also provides support for CMS, TSP, X.509 certificate generation and a variety of other standards such as OpenPGP.
The Legion also gratefully acknowledges the contributions made to this package by others (see [here](http://www.bouncycastle.org/csharp/contributors.html) for the current list). If you would like to contribute to our efforts please feel free to get in touch with us or visit our [donations page](https://www.bouncycastle.org/donate), sponsor some specific work, or purchase a support contract through [Crypto Workshop](http://www.cryptoworkshop.com).
Except where otherwise stated, this software is distributed under a license based on the MIT X Consortium license. To view the license, [see here](http://www.bouncycastle.org/licence.html). The OpenPGP library also includes a modified BZIP2 library which is licensed under the [Apache Software License, Version 2.0](http://www.apache.org/licenses/).
**Note**: this source tree is not the FIPS version of the APIs - if you are interested in our FIPS version please contact us directly at [office@bouncycastle.org](mailto:office@bouncycastle.org).
## Mailing Lists
For those who are interested, there are 2 mailing lists for participation in this project. To subscribe use the links below and include the word subscribe in the message body. (To unsubscribe, replace **subscribe** with **unsubscribe** in the message body)
* [announce-crypto-csharp-request@bouncycastle.org](mailto:announce-crypto-csharp-request@bouncycastle.org)
This mailing list is for new release announcements only, general subscribers cannot post to it.
* [dev-crypto-csharp-request@bouncycastle.org](mailto:dev-crypto-csharp-request@bouncycastle.org)
This mailing list is for discussion of development of the package. This includes bugs, comments, requests for enhancements, questions about use or operation.
**NOTE:**You need to be subscribed to send mail to the above mailing list.
## Feedback
If you want to provide feedback directly to the members of **The Legion** then please use [feedback-crypto@bouncycastle.org](mailto:feedback-crypto@bouncycastle.org), if you want to help this project survive please consider [donating](https://www.bouncycastle.org/donate).
For bug reporting/requests you can report issues here on github, via feedback-crypto if required, and we also have a [Jira issue tracker](http://www.bouncycastle.org/jira). We will accept pull requests based on this repository as well.
## Finally
Enjoy!
Copyright (c) .NET Foundation and Contributors
All Rights Reserved
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http://www.apache.org/licenses/
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"Contributor" shall mean Licensor and any individual or Legal Entity on behalf of whom a Contribution has been received by Licensor and subsequently incorporated within the Work.
2. Grant of Copyright License. Subject to the terms and conditions of this License, each Contributor hereby grants to You a perpetual, worldwide, non-exclusive, no-charge, royalty-free, irrevocable copyright license to reproduce, prepare Derivative Works of, publicly display, publicly perform, sublicense, and distribute the Work and such Derivative Works in Source or Object form.
3. Grant of Patent License. Subject to the terms and conditions of this License, each Contributor hereby grants to You a perpetual, worldwide, non-exclusive, no-charge, royalty-free, irrevocable (except as stated in this section) patent license to make, have made, use, offer to sell, sell, import, and otherwise transfer the Work, where such license applies only to those patent claims licensable by such Contributor that are necessarily infringed by their Contribution(s) alone or by combination of their Contribution(s) with the Work to which such Contribution(s) was submitted. If You institute patent litigation against any entity (including a cross-claim or counterclaim in a lawsuit) alleging that the Work or a Contribution incorporated within the Work constitutes direct or contributory patent infringement, then any patent licenses granted to You under this License for that Work shall terminate as of the date such litigation is filed.
4. Redistribution. You may reproduce and distribute copies of the Work or Derivative Works thereof in any medium, with or without modifications, and in Source or Object form, provided that You meet the following conditions:
You must give any other recipients of the Work or Derivative Works a copy of this License; and
You must cause any modified files to carry prominent notices stating that You changed the files; and
You must retain, in the Source form of any Derivative Works that You distribute, all copyright, patent, trademark, and attribution notices from the Source form of the Work, excluding those notices that do not pertain to any part of the Derivative Works; and
If the Work includes a "NOTICE" text file as part of its distribution, then any Derivative Works that You distribute must include a readable copy of the attribution notices contained within such NOTICE file, excluding those notices that do not pertain to any part of the Derivative Works, in at least one of the following places: within a NOTICE text file distributed as part of the Derivative Works; within the Source form or documentation, if provided along with the Derivative Works; or, within a display generated by the Derivative Works, if and wherever such third-party notices normally appear. The contents of the NOTICE file are for informational purposes only and do not modify the License. You may add Your own attribution notices within Derivative Works that You distribute, alongside or as an addendum to the NOTICE text from the Work, provided that such additional attribution notices cannot be construed as modifying the License.
You may add Your own copyright statement to Your modifications and may provide additional or different license terms and conditions for use, reproduction, or distribution of Your modifications, or for any such Derivative Works as a whole, provided Your use, reproduction, and distribution of the Work otherwise complies with the conditions stated in this License.
5. Submission of Contributions. Unless You explicitly state otherwise, any Contribution intentionally submitted for inclusion in the Work by You to the Licensor shall be under the terms and conditions of this License, without any additional terms or conditions. Notwithstanding the above, nothing herein shall supersede or modify the terms of any separate license agreement you may have executed with Licensor regarding such Contributions.
6. Trademarks. This License does not grant permission to use the trade names, trademarks, service marks, or product names of the Licensor, except as required for reasonable and customary use in describing the origin of the Work and reproducing the content of the NOTICE file.
7. Disclaimer of Warranty. Unless required by applicable law or agreed to in writing, Licensor provides the Work (and each Contributor provides its Contributions) on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied, including, without limitation, any warranties or conditions of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A PARTICULAR PURPOSE. You are solely responsible for determining the appropriateness of using or redistributing the Work and assume any risks associated with Your exercise of permissions under this License.
8. Limitation of Liability. In no event and under no legal theory, whether in tort (including negligence), contract, or otherwise, unless required by applicable law (such as deliberate and grossly negligent acts) or agreed to in writing, shall any Contributor be liable to You for damages, including any direct, indirect, special, incidental, or consequential damages of any character arising as a result of this License or out of the use or inability to use the Work (including but not limited to damages for loss of goodwill, work stoppage, computer failure or malfunction, or any and all other commercial damages or losses), even if such Contributor has been advised of the possibility of such damages.
9. Accepting Warranty or Additional Liability. While redistributing the Work or Derivative Works thereof, You may choose to offer, and charge a fee for, acceptance of support, warranty, indemnity, or other liability obligations and/or rights consistent with this License. However, in accepting such obligations, You may act only on Your own behalf and on Your sole responsibility, not on behalf of any other Contributor, and only if You agree to indemnify, defend, and hold each Contributor harmless for any liability incurred by, or claims asserted against, such Contributor by reason of your accepting any such warranty or additional liability.
Dynamic Language Runtime
========================
The Dynamic Language Runtime enables language developers to more easily create dynamic languages for the .NET platform. In addition to being a pluggable back-end for dynamic language compilers, the DLR provides language interop for dynamic operations on objects. The DLR has common hosting APIs for using dynamic languages as libraries or for scripting in your .NET applications.
| **What?** | **Where?** |
| --------: | :------------: |
| **Windows/Linux/macOS Builds** | [![Build status](https://dotnet.visualstudio.com/IronLanguages/_apis/build/status/DLR)](https://dotnet.visualstudio.com/IronLanguages/_build/latest?definitionId=41) [![Github build status](https://github.com/IronLanguages/dlr/workflows/CI/badge.svg)](https://github.com/IronLanguages/dlr/actions?workflow=CI) |
| **Downloads** | [![NuGet](https://img.shields.io/nuget/v/DynamicLanguageRuntime.svg)](https://www.nuget.org/packages/DynamicLanguageRuntime/) [![Release](https://img.shields.io/github/release/IronLanguages/dlr.svg)](https://github.com/IronLanguages/dlr/releases/latest)|
| **Help** | [![Gitter chat](https://badges.gitter.im/IronLanguages/ironpython.svg)](https://gitter.im/IronLanguages/ironpython) [![StackExchange](https://img.shields.io/stackexchange/stackoverflow/t/dynamic-language-runtime.svg)](http://stackoverflow.com/questions/tagged/dynamic-language-runtime) |
Code of Conduct
---------------
This project has adopted the code of conduct defined by the Contributor Covenant to clarify expected behavior in our community.
For more information see the [.NET Foundation Code of Conduct](https://dotnetfoundation.org/code-of-conduct).
Installation
------------
The best way to install the DLR is through the NuGet DynamicLanguageRuntime package.
Documentation
-------------
The best current documentation is in the Docs/ directory, in Word and PDF format (it *was* a Microsoft project, after all).
Help
----
If you have any questions, [open an issue](https://github.com/IronLanguages/dlr/issues/new), even if it's not an actual bug. The issues are an acceptable discussion forum as well.
History
-------
The original DLR site is at [CodePlex](http://dlr.codeplex.com). The DLR was part of a much larger repository containing IronPython and IronRuby as well; you can find it at the [main](https://github.com/IronLanguages/main) repository. This is a smaller repository containing just the DLR, which makes it easier to package and should make it easier to do more regular releases.
Build
-----
You will need to have Visual Studio 2019 16.4.0 or later installed on your machine.
On Windows machines, start a Visual Studio command prompt and type:
> make
On Unix machines, make sure Mono is installed and in the PATH, and type:
$ make
Since the main development is on Windows, Mono bugs may inadvertantly be introduced
- please report them!
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Copyright (c) .NET Foundation and Contributors
All Rights Reserved
Apache License
Version 2.0, January 2004
http://www.apache.org/licenses/
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
1. Definitions.
"License" shall mean the terms and conditions for use, reproduction, and distribution as defined by Sections 1 through 9 of this document.
"Licensor" shall mean the copyright owner or entity authorized by the copyright owner that is granting the License.
"Legal Entity" shall mean the union of the acting entity and all other entities that control, are controlled by, or are under common control with that entity. For the purposes of this definition, "control" means (i) the power, direct or indirect, to cause the direction or management of such entity, whether by contract or otherwise, or (ii) ownership of fifty percent (50%) or more of the outstanding shares, or (iii) beneficial ownership of such entity.
"You" (or "Your") shall mean an individual or Legal Entity exercising permissions granted by this License.
"Source" form shall mean the preferred form for making modifications, including but not limited to software source code, documentation source, and configuration files.
"Object" form shall mean any form resulting from mechanical transformation or translation of a Source form, including but not limited to compiled object code, generated documentation, and conversions to other media types.
"Work" shall mean the work of authorship, whether in Source or Object form, made available under the License, as indicated by a copyright notice that is included in or attached to the work (an example is provided in the Appendix below).
"Derivative Works" shall mean any work, whether in Source or Object form, that is based on (or derived from) the Work and for which the editorial revisions, annotations, elaborations, or other modifications represent, as a whole, an original work of authorship. For the purposes of this License, Derivative Works shall not include works that remain separable from, or merely link (or bind by name) to the interfaces of, the Work and Derivative Works thereof.
"Contribution" shall mean any work of authorship, including the original version of the Work and any modifications or additions to that Work or Derivative Works thereof, that is intentionally submitted to Licensor for inclusion in the Work by the copyright owner or by an individual or Legal Entity authorized to submit on behalf of the copyright owner. For the purposes of this definition, "submitted" means any form of electronic, verbal, or written communication sent to the Licensor or its representatives, including but not limited to communication on electronic mailing lists, source code control systems, and issue tracking systems that are managed by, or on behalf of, the Licensor for the purpose of discussing and improving the Work, but excluding communication that is conspicuously marked or otherwise designated in writing by the copyright owner as "Not a Contribution."
"Contributor" shall mean Licensor and any individual or Legal Entity on behalf of whom a Contribution has been received by Licensor and subsequently incorporated within the Work.
2. Grant of Copyright License. Subject to the terms and conditions of this License, each Contributor hereby grants to You a perpetual, worldwide, non-exclusive, no-charge, royalty-free, irrevocable copyright license to reproduce, prepare Derivative Works of, publicly display, publicly perform, sublicense, and distribute the Work and such Derivative Works in Source or Object form.
3. Grant of Patent License. Subject to the terms and conditions of this License, each Contributor hereby grants to You a perpetual, worldwide, non-exclusive, no-charge, royalty-free, irrevocable (except as stated in this section) patent license to make, have made, use, offer to sell, sell, import, and otherwise transfer the Work, where such license applies only to those patent claims licensable by such Contributor that are necessarily infringed by their Contribution(s) alone or by combination of their Contribution(s) with the Work to which such Contribution(s) was submitted. If You institute patent litigation against any entity (including a cross-claim or counterclaim in a lawsuit) alleging that the Work or a Contribution incorporated within the Work constitutes direct or contributory patent infringement, then any patent licenses granted to You under this License for that Work shall terminate as of the date such litigation is filed.
4. Redistribution. You may reproduce and distribute copies of the Work or Derivative Works thereof in any medium, with or without modifications, and in Source or Object form, provided that You meet the following conditions:
You must give any other recipients of the Work or Derivative Works a copy of this License; and
You must cause any modified files to carry prominent notices stating that You changed the files; and
You must retain, in the Source form of any Derivative Works that You distribute, all copyright, patent, trademark, and attribution notices from the Source form of the Work, excluding those notices that do not pertain to any part of the Derivative Works; and
If the Work includes a "NOTICE" text file as part of its distribution, then any Derivative Works that You distribute must include a readable copy of the attribution notices contained within such NOTICE file, excluding those notices that do not pertain to any part of the Derivative Works, in at least one of the following places: within a NOTICE text file distributed as part of the Derivative Works; within the Source form or documentation, if provided along with the Derivative Works; or, within a display generated by the Derivative Works, if and wherever such third-party notices normally appear. The contents of the NOTICE file are for informational purposes only and do not modify the License. You may add Your own attribution notices within Derivative Works that You distribute, alongside or as an addendum to the NOTICE text from the Work, provided that such additional attribution notices cannot be construed as modifying the License.
You may add Your own copyright statement to Your modifications and may provide additional or different license terms and conditions for use, reproduction, or distribution of Your modifications, or for any such Derivative Works as a whole, provided Your use, reproduction, and distribution of the Work otherwise complies with the conditions stated in this License.
5. Submission of Contributions. Unless You explicitly state otherwise, any Contribution intentionally submitted for inclusion in the Work by You to the Licensor shall be under the terms and conditions of this License, without any additional terms or conditions. Notwithstanding the above, nothing herein shall supersede or modify the terms of any separate license agreement you may have executed with Licensor regarding such Contributions.
6. Trademarks. This License does not grant permission to use the trade names, trademarks, service marks, or product names of the Licensor, except as required for reasonable and customary use in describing the origin of the Work and reproducing the content of the NOTICE file.
7. Disclaimer of Warranty. Unless required by applicable law or agreed to in writing, Licensor provides the Work (and each Contributor provides its Contributions) on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied, including, without limitation, any warranties or conditions of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A PARTICULAR PURPOSE. You are solely responsible for determining the appropriateness of using or redistributing the Work and assume any risks associated with Your exercise of permissions under this License.
8. Limitation of Liability. In no event and under no legal theory, whether in tort (including negligence), contract, or otherwise, unless required by applicable law (such as deliberate and grossly negligent acts) or agreed to in writing, shall any Contributor be liable to You for damages, including any direct, indirect, special, incidental, or consequential damages of any character arising as a result of this License or out of the use or inability to use the Work (including but not limited to damages for loss of goodwill, work stoppage, computer failure or malfunction, or any and all other commercial damages or losses), even if such Contributor has been advised of the possibility of such damages.
9. Accepting Warranty or Additional Liability. While redistributing the Work or Derivative Works thereof, You may choose to offer, and charge a fee for, acceptance of support, warranty, indemnity, or other liability obligations and/or rights consistent with this License. However, in accepting such obligations, You may act only on Your own behalf and on Your sole responsibility, not on behalf of any other Contributor, and only if You agree to indemnify, defend, and hold each Contributor harmless for any liability incurred by, or claims asserted against, such Contributor by reason of your accepting any such warranty or additional liability.
IronPython
===
IronPython is an open-source implementation of the Python programming language which is tightly integrated with the .NET Framework. IronPython can use the .NET Framework and Python libraries, and other .NET languages can use Python code just as easily.
IronPython can be obtained at [http://ironpython.net/](http://ironpython.net/).
| **What?** | **Where?** |
| --------: | :------------: |
| **Windows/Linux/macOS Builds** | [![Azure build status](https://dotnet.visualstudio.com/IronLanguages/_apis/build/status/ironpython2)](https://dotnet.visualstudio.com/IronLanguages/_build/latest?definitionId=42) [![Github build status](https://github.com/IronLanguages/ironpython2/workflows/CI/badge.svg)](https://github.com/IronLanguages/ironpython2/actions?workflow=CI) |
| **Downloads** | [![NuGet](https://img.shields.io/nuget/v/IronPython.svg)](https://www.nuget.org/packages/IronPython/) [![Release](https://img.shields.io/github/release/IronLanguages/ironpython2.svg)](https://github.com/IronLanguages/ironpython2/releases/latest)|
| **Help** | [![Gitter chat](https://badges.gitter.im/IronLanguages/ironpython.svg)](https://gitter.im/IronLanguages/ironpython) [![StackExchange](https://img.shields.io/stackexchange/stackoverflow/t/ironpython.svg)](http://stackoverflow.com/questions/tagged/ironpython) |
Comparison of IronPython vs. C# for 'Hello World'
C#:
```cs
using System;
class Hello
{
static void Main()
{
Console.WriteLine("Hello World");
}
}
```
IronPython:
```py
print "Hello World"
```
IronPython is a Dynamic Language that runs on the .NET DLR ([Dynamic Language Runtime](http://en.wikipedia.org/wiki/Dynamic_Language_Runtime)) in contrast with VB.NET and C# which are [static languages](http://en.wikipedia.org/wiki/Type_system).
IronPython can also import DLL files compiled in other languages and use functions defined therein. For example:
```py
import clr
clr.AddReference("System.Windows.Forms")
from System.Windows.Forms import *
```
# Code of Conduct
This project has adopted the code of conduct defined by the Contributor Covenant to clarify expected behavior in our community.
For more information see the [.NET Foundation Code of Conduct](https://dotnetfoundation.org/code-of-conduct).
# Documentation
Documentation can be found here: http://ironpython.net/documentation/dotnet/
## Additional information
Please see http://wiki.github.com/IronLanguages/main for information on:
- Setting up a development environment with easy access to utility scripts
- [Building](Documentation/building.md)
- Running test
## Chat/Communication
Join our Gitter-Chat under: https://gitter.im/IronLanguages/ironpython
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<?xml version="1.0"?>
<doc>
<assembly>
<name>IronPython.SQLite</name>
</assembly>
<members>
<member name="T:Community.CsharpSqlite.Sqlite3.LockingStrategy">
<summary>
Basic locking strategy for Console/Winform applications
</summary>
</member>
<member name="T:Community.CsharpSqlite.Sqlite3.MediumTrustLockingStrategy">
<summary>
Locking strategy for Medium Trust. It uses the same trick used in the native code for WIN_CE
which doesn't support LockFileEx as well.
</summary>
</member>
<member name="F:Community.CsharpSqlite.Sqlite3.etRADIX">
* The rest are extensions, not normally found in printf() */
</member>
<member name="F:Community.CsharpSqlite.Sqlite3.SQLITE_OK">
* beginning-of-error-codes */
</member>
<member name="F:Community.CsharpSqlite.Sqlite3.SQLITE_CONFIG_SINGLETHREAD">
* previously SQLITE_CONFIG_CHUNKALLOC 12 which is now unused. */
</member>
<member name="T:Community.CsharpSqlite.Sqlite3.sqlite3_module">
* The methods above are in version 1 of the sqlite_module object. Those
</member>
<member name="M:Community.CsharpSqlite.Sqlite3.sqlite3GetToken(System.String,System.Int32,System.Int32@)">
* x0 x1 x2 x3 x4 x5 x6 x7 x8 x9 xA xB xC xD xE xF */
</member>
</members>
</doc>
<?xml version="1.0"?>
<doc>
<assembly>
<name>IronPython.Wpf</name>
</assembly>
<members>
<member name="T:IronPython.Modules.Wpf">
<summary>
Provides helpers for interacting with Windows Presentation Foundation applications.
</summary>
</member>
<member name="M:IronPython.Modules.Wpf.LoadComponent(IronPython.Runtime.CodeContext,System.Object,System.String)">
<summary>
Loads XAML from the specified XmlReader and returns the deserialized object. Any event handlers
are bound to methods defined in the provided module. Any named objects are assigned to the object.
The provided object is expected to be the same type as the root of the XAML element.
</summary>
</member>
<member name="M:IronPython.Modules.Wpf.LoadComponent(IronPython.Runtime.CodeContext,System.Object,System.IO.Stream)">
<summary>
Loads XAML from the specified XmlReader and returns the deserialized object. Any event handlers
are bound to methods defined in the provided module. Any named objects are assigned to the object.
The provided object is expected to be the same type as the root of the XAML element.
</summary>
</member>
<member name="M:IronPython.Modules.Wpf.LoadComponent(IronPython.Runtime.CodeContext,System.Object,System.Xml.XmlReader)">
<summary>
Loads XAML from the specified XmlReader and returns the deserialized object. Any event handlers
are bound to methods defined in the provided module. Any named objects are assigned to the object.
The provided object is expected to be the same type as the root of the XAML element.
</summary>
</member>
<member name="M:IronPython.Modules.Wpf.LoadComponent(IronPython.Runtime.CodeContext,System.Object,System.IO.TextReader)">
<summary>
Loads XAML from the specified XmlReader and returns the deserialized object. Any event handlers
are bound to methods defined in the provided module. Any named objects are assigned to the object.
The provided object is expected to be the same type as the root of the XAML element.
</summary>
</member>
<member name="M:IronPython.Modules.Wpf.LoadComponent(IronPython.Runtime.CodeContext,System.Object,System.Xaml.XamlXmlReader)">
<summary>
Loads XAML from the specified XmlReader and returns the deserialized object. Any event handlers
are bound to methods defined in the provided module. Any named objects are assigned to the object.
The provided object is expected to be the same type as the root of the XAML element.
</summary>
</member>
</members>
</doc>
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<?xml version="1.0"?>
<doc>
<assembly>
<name>IronPython.SQLite</name>
</assembly>
<members>
<member name="T:Community.CsharpSqlite.Sqlite3.LockingStrategy">
<summary>
Basic locking strategy for Console/Winform applications
</summary>
</member>
<member name="T:Community.CsharpSqlite.Sqlite3.MediumTrustLockingStrategy">
<summary>
Locking strategy for Medium Trust. It uses the same trick used in the native code for WIN_CE
which doesn't support LockFileEx as well.
</summary>
</member>
<member name="F:Community.CsharpSqlite.Sqlite3.etRADIX">
* The rest are extensions, not normally found in printf() */
</member>
<member name="F:Community.CsharpSqlite.Sqlite3.SQLITE_OK">
* beginning-of-error-codes */
</member>
<member name="F:Community.CsharpSqlite.Sqlite3.SQLITE_CONFIG_SINGLETHREAD">
* previously SQLITE_CONFIG_CHUNKALLOC 12 which is now unused. */
</member>
<member name="T:Community.CsharpSqlite.Sqlite3.sqlite3_module">
* The methods above are in version 1 of the sqlite_module object. Those
</member>
<member name="M:Community.CsharpSqlite.Sqlite3.sqlite3GetToken(System.String,System.Int32,System.Int32@)">
* x0 x1 x2 x3 x4 x5 x6 x7 x8 x9 xA xB xC xD xE xF */
</member>
</members>
</doc>
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<?xml version="1.0"?>
<doc>
<assembly>
<name>IronPython.SQLite</name>
</assembly>
<members>
<member name="T:Community.CsharpSqlite.Sqlite3.LockingStrategy">
<summary>
Basic locking strategy for Console/Winform applications
</summary>
</member>
<member name="T:Community.CsharpSqlite.Sqlite3.MediumTrustLockingStrategy">
<summary>
Locking strategy for Medium Trust. It uses the same trick used in the native code for WIN_CE
which doesn't support LockFileEx as well.
</summary>
</member>
<member name="F:Community.CsharpSqlite.Sqlite3.etRADIX">
* The rest are extensions, not normally found in printf() */
</member>
<member name="F:Community.CsharpSqlite.Sqlite3.SQLITE_OK">
* beginning-of-error-codes */
</member>
<member name="F:Community.CsharpSqlite.Sqlite3.SQLITE_CONFIG_SINGLETHREAD">
* previously SQLITE_CONFIG_CHUNKALLOC 12 which is now unused. */
</member>
<member name="T:Community.CsharpSqlite.Sqlite3.sqlite3_module">
* The methods above are in version 1 of the sqlite_module object. Those
</member>
<member name="M:Community.CsharpSqlite.Sqlite3.sqlite3GetToken(System.String,System.Int32,System.Int32@)">
* x0 x1 x2 x3 x4 x5 x6 x7 x8 x9 xA xB xC xD xE xF */
</member>
</members>
</doc>
<?xml version="1.0"?>
<doc>
<assembly>
<name>IronPython.Wpf</name>
</assembly>
<members>
<member name="T:Microsoft.Internal.Scripting.Runtime.DynamicXamlReader">
<summary>
Provides services for loading XAML and binding events to dynamic language code definitions.
</summary>
</member>
<member name="M:Microsoft.Internal.Scripting.Runtime.DynamicXamlReader.LoadComponent(System.Object,Microsoft.Scripting.Runtime.DynamicOperations,System.IO.Stream,System.Xaml.XamlSchemaContext)">
<summary>
Loads XAML from the specified stream and returns the deserialized object. Any event handlers
are bound to methods defined in the provided Scope and converted using the provided DynamicOperations
object.
</summary>
</member>
<member name="M:Microsoft.Internal.Scripting.Runtime.DynamicXamlReader.LoadComponent(System.Object,Microsoft.Scripting.Runtime.DynamicOperations,System.String,System.Xaml.XamlSchemaContext)">
<summary>
Loads XAML from the specified filename and returns the deserialized object. Any event handlers
are bound to methods defined in the provided Scope and converted using the provided DynamicOperations
object.
</summary>
</member>
<member name="M:Microsoft.Internal.Scripting.Runtime.DynamicXamlReader.LoadComponent(System.Object,Microsoft.Scripting.Runtime.DynamicOperations,System.Xml.XmlReader,System.Xaml.XamlSchemaContext)">
<summary>
Loads XAML from the specified XmlReader and returns the deserialized object. Any event handlers
are bound to methods defined in the provided Scope and converted using the provided DynamicOperations
object.
</summary>
</member>
<member name="M:Microsoft.Internal.Scripting.Runtime.DynamicXamlReader.LoadComponent(System.Object,Microsoft.Scripting.Runtime.DynamicOperations,System.IO.TextReader,System.Xaml.XamlSchemaContext)">
<summary>
Loads XAML from the specified TextReader and returns the deserialized object. Any event handlers
are bound to methods defined in the provided Scope and converted using the provided DynamicOperations
object.
</summary>
</member>
<member name="M:Microsoft.Internal.Scripting.Runtime.DynamicXamlReader.LoadComponent(System.Object,Microsoft.Scripting.Runtime.DynamicOperations,System.Xaml.XamlXmlReader)">
<summary>
Loads XAML from the specified XamlXmlReader and returns the deserialized object. Any event handlers
are bound to methods defined in the provided Scope and converted using the provided DynamicOperations
object.
</summary>
</member>
<member name="P:Microsoft.Internal.Scripting.Runtime.DynamicXamlReader.DynamicWriter.Names">
<summary>
Returns the list of x:Name'd objects that we saw and should set on the root object.
</summary>
</member>
<member name="M:Microsoft.Internal.Scripting.Runtime.DynamicXamlReader.DynamicWriter.Adder(System.Object,System.Object)">
<summary>
Dummy, should never be called
</summary>
</member>
<member name="T:IronPython.Modules.Wpf">
<summary>
Provides helpers for interacting with Windows Presentation Foundation applications.
</summary>
</member>
<member name="M:IronPython.Modules.Wpf.LoadComponent(IronPython.Runtime.CodeContext,System.Object,System.String)">
<summary>
Loads XAML from the specified XmlReader and returns the deserialized object. Any event handlers
are bound to methods defined in the provided module. Any named objects are assigned to the object.
The provided object is expected to be the same type as the root of the XAML element.
</summary>
</member>
<member name="M:IronPython.Modules.Wpf.LoadComponent(IronPython.Runtime.CodeContext,System.Object,System.IO.Stream)">
<summary>
Loads XAML from the specified XmlReader and returns the deserialized object. Any event handlers
are bound to methods defined in the provided module. Any named objects are assigned to the object.
The provided object is expected to be the same type as the root of the XAML element.
</summary>
</member>
<member name="M:IronPython.Modules.Wpf.LoadComponent(IronPython.Runtime.CodeContext,System.Object,System.Xml.XmlReader)">
<summary>
Loads XAML from the specified XmlReader and returns the deserialized object. Any event handlers
are bound to methods defined in the provided module. Any named objects are assigned to the object.
The provided object is expected to be the same type as the root of the XAML element.
</summary>
</member>
<member name="M:IronPython.Modules.Wpf.LoadComponent(IronPython.Runtime.CodeContext,System.Object,System.IO.TextReader)">
<summary>
Loads XAML from the specified XmlReader and returns the deserialized object. Any event handlers
are bound to methods defined in the provided module. Any named objects are assigned to the object.
The provided object is expected to be the same type as the root of the XAML element.
</summary>
</member>
<member name="M:IronPython.Modules.Wpf.LoadComponent(IronPython.Runtime.CodeContext,System.Object,System.Xaml.XamlXmlReader)">
<summary>
Loads XAML from the specified XmlReader and returns the deserialized object. Any event handlers
are bound to methods defined in the provided module. Any named objects are assigned to the object.
The provided object is expected to be the same type as the root of the XAML element.
</summary>
</member>
</members>
</doc>
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<?xml version="1.0"?>
<doc>
<assembly>
<name>IronPython.SQLite</name>
</assembly>
<members>
<member name="T:Community.CsharpSqlite.Sqlite3.LockingStrategy">
<summary>
Basic locking strategy for Console/Winform applications
</summary>
</member>
<member name="T:Community.CsharpSqlite.Sqlite3.MediumTrustLockingStrategy">
<summary>
Locking strategy for Medium Trust. It uses the same trick used in the native code for WIN_CE
which doesn't support LockFileEx as well.
</summary>
</member>
<member name="F:Community.CsharpSqlite.Sqlite3.etRADIX">
* The rest are extensions, not normally found in printf() */
</member>
<member name="F:Community.CsharpSqlite.Sqlite3.SQLITE_OK">
* beginning-of-error-codes */
</member>
<member name="F:Community.CsharpSqlite.Sqlite3.SQLITE_CONFIG_SINGLETHREAD">
* previously SQLITE_CONFIG_CHUNKALLOC 12 which is now unused. */
</member>
<member name="T:Community.CsharpSqlite.Sqlite3.sqlite3_module">
* The methods above are in version 1 of the sqlite_module object. Those
</member>
<member name="M:Community.CsharpSqlite.Sqlite3.sqlite3GetToken(System.String,System.Int32,System.Int32@)">
* x0 x1 x2 x3 x4 x5 x6 x7 x8 x9 xA xB xC xD xE xF */
</member>
</members>
</doc>
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