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...\ No newline at end of file ...\ No newline at end of file
...@@ -41,6 +41,10 @@ import com.google.gson.GsonBuilder; ...@@ -41,6 +41,10 @@ import com.google.gson.GsonBuilder;
41 import com.google.gson.JsonElement; 41 import com.google.gson.JsonElement;
42 import com.google.gson.JsonParser; 42 import com.google.gson.JsonParser;
43 */ 43 */
44 +import com.google.gson.JsonArray;
45 +import com.google.gson.JsonObject;
46 +import com.google.gson.JsonParser;
47 +
44 import org.json.JSONArray; 48 import org.json.JSONArray;
45 import org.json.JSONException; 49 import org.json.JSONException;
46 import org.json.JSONObject; 50 import org.json.JSONObject;
...@@ -100,6 +104,9 @@ public class MainActivity extends AppCompatActivity { ...@@ -100,6 +104,9 @@ public class MainActivity extends AppCompatActivity {
100 104
101 static int num_match = 5; 105 static int num_match = 5;
102 106
107 + //사용하는 주요 유저
108 + Player_info mainUser = new Player_info();
109 +
103 @Override 110 @Override
104 public void onCreate(Bundle savedInstanceState) { 111 public void onCreate(Bundle savedInstanceState) {
105 112
...@@ -115,6 +122,14 @@ public class MainActivity extends AppCompatActivity { ...@@ -115,6 +122,14 @@ public class MainActivity extends AppCompatActivity {
115 summoner = (EditText) findViewById(R.id.summoner); 122 summoner = (EditText) findViewById(R.id.summoner);
116 summonerCK = (Button) findViewById(R.id.summoner_check); 123 summonerCK = (Button) findViewById(R.id.summoner_check);
117 124
125 + //유저 소개 부분 - 티어 인장과 이름
126 + summoner_name = (TextView) findViewById(R.id.summoner_name);
127 + //유저 내용
128 + summoner_tier_tier = (TextView) findViewById(R.id.summoner_tier_tier);
129 + summoner_tier_rank = (TextView) findViewById(R.id.summoner_tier_rank);
130 + summoner_tier_point = (TextView) findViewById(R.id.summoner_tier_point);
131 +
132 +
118 // 일단 일반 5개의 프레임워크 정보--------------------------------- 133 // 일단 일반 5개의 프레임워크 정보---------------------------------
119 fr[0] = (FrameLayout) findViewById(R.id.fr1); 134 fr[0] = (FrameLayout) findViewById(R.id.fr1);
120 fr[1] = (FrameLayout) findViewById(R.id.fr2); 135 fr[1] = (FrameLayout) findViewById(R.id.fr2);
...@@ -244,10 +259,23 @@ public class MainActivity extends AppCompatActivity { ...@@ -244,10 +259,23 @@ public class MainActivity extends AppCompatActivity {
244 mode0(); 259 mode0();
245 260
246 String jj; 261 String jj;
247 - Player_info pp = new Player_info(); 262 + //Player_info mainUser = new Player_info();
248 263
264 + //개인정보 가져오기
249 jj = json_reg("Hide on bush.json"); 265 jj = json_reg("Hide on bush.json");
250 - json1(pp, jj); 266 + json1(mainUser, jj);
267 +
268 + // 상세 티어 정보 가져오기
269 + jj = json_reg("aaa.json");
270 + jj = jj.substring(0, jj.length()-1);
271 + jj = jj.substring(1);
272 + json2(mainUser, jj);
273 +
274 + jj = json_reg("bbb.json");
275 +
276 +
277 +
278 + //json2(pp, jj);
251 /* 279 /*
252 try { 280 try {
253 JSONObject jsonObject = new JSONObject(jj); 281 JSONObject jsonObject = new JSONObject(jj);
...@@ -260,7 +288,8 @@ public class MainActivity extends AppCompatActivity { ...@@ -260,7 +288,8 @@ public class MainActivity extends AppCompatActivity {
260 e.printStackTrace(); 288 e.printStackTrace();
261 } 289 }
262 */ 290 */
263 - Toast.makeText(MainActivity.this, pp.getName(), Toast.LENGTH_SHORT).show(); 291 + //Toast.makeText(MainActivity.this, pp.name, Toast.LENGTH_SHORT).show();
292 + Toast.makeText(MainActivity.this, mainUser.name+mainUser.tier + mainUser.rank + mainUser.leaguePoints, Toast.LENGTH_SHORT).show();
264 293
265 } 294 }
266 295
...@@ -345,9 +374,20 @@ public class MainActivity extends AppCompatActivity { ...@@ -345,9 +374,20 @@ public class MainActivity extends AppCompatActivity {
345 logo.setVisibility(View.GONE); 374 logo.setVisibility(View.GONE);
346 summoner.setVisibility(View.GONE); 375 summoner.setVisibility(View.GONE);
347 376
377 +
378 +
379 +
380 +
348 //출력시 유저 정보 381 //출력시 유저 정보
349 summoner_info.setVisibility(View.VISIBLE); 382 summoner_info.setVisibility(View.VISIBLE);
350 summoner_tier.setVisibility(View.VISIBLE); 383 summoner_tier.setVisibility(View.VISIBLE);
384 +
385 + //정부 수정
386 + summoner_name.setText(mainUser.getName());
387 + summoner_tier_tier.setText(mainUser.getTier_kr());
388 + summoner_tier_rank.setText(mainUser.getRank());
389 + summoner_tier_point.setText(mainUser.getLeaguePoints_str());
390 +
351 play_layout.setVisibility(View.VISIBLE); 391 play_layout.setVisibility(View.VISIBLE);
352 392
353 mode_mymatch(0); 393 mode_mymatch(0);
...@@ -596,30 +636,99 @@ public class MainActivity extends AppCompatActivity { ...@@ -596,30 +636,99 @@ public class MainActivity extends AppCompatActivity {
596 JSONObject jsonObject = new JSONObject(jj); 636 JSONObject jsonObject = new JSONObject(jj);
597 637
598 //JSONArray imp = jsonObject.getJSONArray("name"); 638 //JSONArray imp = jsonObject.getJSONArray("name");
599 - pp.setEncryptId(jsonObject.getString("id")); 639 +
600 - pp.setAccountId(jsonObject.getString("id"));
601 pp.setName(jsonObject.getString("name")); 640 pp.setName(jsonObject.getString("name"));
641 + pp.setAccountId(jsonObject.getString("accountId"));
642 + pp.setEncryptId(jsonObject.getString("id"));
643 +
644 +
602 645
603 646
604 } catch (JSONException e) { 647 } catch (JSONException e) {
605 e.printStackTrace(); 648 e.printStackTrace();
606 } 649 }
607 } 650 }
651 + //2단계는 티어, 랭크, 포인트를 받아온다.
608 652
609 public void json2(Player_info pp, String jj){ 653 public void json2(Player_info pp, String jj){
610 try { 654 try {
611 - JSONObject jsonObject = new JSONObject(jj); 655 + //파서 생성
612 656
613 - //JSONArray imp = jsonObject.getJSONArray("name"); 657 + JSONObject jsonObject = new JSONObject(jj);
614 - pp.setEncryptId(jsonObject.getString("tier")); 658 + /*
615 - pp.setAccountId(jsonObject.getString("rank")); 659 + JSONArray imps = jsonObject.getJSONArray("");
616 - pp.setName(jsonObject.getString("name")); 660 + JSONObject jsonObject2 = imps.getJSONObject(0);
617 661
662 + pp.setTier(jsonObject2.getString("tier"));
663 + pp.setRank(jsonObject2.getString("rank"));
664 + pp.setLeaguePoints(jsonObject2.getInt("leaguePoints"));
665 + */
666 + pp.setTier(jsonObject.getString("tier"));
667 + pp.setRank(jsonObject.getString("rank"));
668 + pp.setLeaguePoints(jsonObject.getInt("leaguePoints"));
618 669
619 } catch (JSONException e) { 670 } catch (JSONException e) {
620 e.printStackTrace(); 671 e.printStackTrace();
621 } 672 }
622 } 673 }
623 674
675 + // 이건 유저 중심으로 모든 챔프를 계산하고 솔랭, 일반 구별 없이 10개를 가져온다.
676 + // 그 후 중단된 게임은(다시하기) 제외한다. 그렇게 10개만 출력한다.
677 + public void json3(Player_info pp, String jj){
678 + try {
679 + //파서 생성
680 +
681 + JSONObject jsonObject = new JSONObject(jj);
682 +
683 + JSONArray imps = jsonObject.getJSONArray("mathces");
684 + //JSONObject jsonObject2 = imps.getJSONObject(0);
685 +
686 + //이번 시즌(13)만 반영한다ㅣ그렇기 때문에 10개를 반영하지 못할 수도 있다.
687 + //다시하기는 lane이 뜨지 않아서 문제가 되지 않는다!
688 + //line과 roll이 확정된 것만 측정한다.
689 + int count_num = 0;
690 + int imp_count = 0; // 임시 연산 목적
691 +
692 + String nn1, nn3;
693 + int nn2;
694 + boolean pass = true;
624 695
696 + while(pass)
697 + {
698 + JSONObject jsonObject_sub = imps.getJSONObject(imp_count);
699 +
700 + nn2 = jsonObject_sub.getInt("queue");
701 + nn3 = jsonObject_sub.getString("lane");
702 + nn1 = jsonObject_sub.getString("role");
703 +
704 + //특정 경우에 대한 연산
705 + if (nn3 == "BOTTOM"){
706 + if (nn1 == "DUO_CARRY"){
707 + nn3 = "BOTTOM";
708 + }
709 + else{
710 + nn3 = "SUPPORTER";
711 + }
712 + }
713 +
714 + if ((nn2 == 420) || (nn2==430)){
715 + if(nn3 != "NONE"){
716 + pp.setGameMode(nn2,count_num);
717 + pp.setLane(nn3,count_num);
718 + pp.setChampion(jsonObject_sub.getInt("champion"),count_num);
719 + pp.setGameId(jsonObject_sub.getLong("gameId"),count_num);
720 +
721 + count_num ++;
722 + if(count_num == 10){
723 + pass = false;
724 + }
725 + }
726 + }
727 + imp_count ++;
728 + }
729 +
730 + } catch (JSONException e) {
731 + e.printStackTrace();
732 + }
733 + }
625 } 734 }
......
...@@ -2,14 +2,24 @@ package com.example.pro_lol_log; ...@@ -2,14 +2,24 @@ package com.example.pro_lol_log;
2 2
3 public class Match_info { 3 public class Match_info {
4 4
5 + //일단 전투 정보 받아오고
6 +
7 + //gameDuration / tier 보정 값 계산 /
8 +
5 //이게 매치 정보이다. 9 //이게 매치 정보이다.
6 int gameId; 10 int gameId;
7 11
8 - int gameDuration; 12 + int myid; //게임 마다 정해지는 id 1~9 유저를 정한다.
13 +
14 + int queue; // 게임의 종류이다. 이는 기본 match 정보에도 있다!! 420 솔랭 / 430 일반
15 + // 일반 유저는 일겜도 받아온다. 평가자들은 솔랭도 받아와야 한다.
16 + //기본적으로 받아오는 시간
17 + int gameDuration; // 이게 300 이하이면 중단 된 게임, 그냥 제외시켜 버려라!!
9 int timePenalty1; //시간 값 받아올 때 산출한다. 18 int timePenalty1; //시간 값 받아올 때 산출한다.
10 int timePenalty2; // 후반 지표를 위해 큰 배수 적용 19 int timePenalty2; // 후반 지표를 위해 큰 배수 적용
11 - int lane = 0 ; 20 + int lane = 0 ; // 0탑 1정글 2미드 3봇 4서폿
12 - // 1탑 2정글 3미드 4봇 5서폿 21 + //String role = " "; // 서폿 구분 전용이다. DUO_SUPPORT 이면 서포터로 분류
22 +
13 int tierH = 50; 23 int tierH = 50;
14 int tierL = 40; 24 int tierL = 40;
15 // 챌150 그마140 마130 다120 플110 골100 실90 브80 아70 (임의) 25 // 챌150 그마140 마130 다120 플110 골100 실90 브80 아70 (임의)
...@@ -69,7 +79,7 @@ public class Match_info { ...@@ -69,7 +79,7 @@ public class Match_info {
69 */ 79 */
70 //전투기여도------------------------- 80 //전투기여도-------------------------
71 int totalTimeCrowdContrlDealt; // 군중제어 횟수 81 int totalTimeCrowdContrlDealt; // 군중제어 횟수
72 - int totalDamageDealt; // 준 데미지 long totalDamageDealtToChampions 를 받아야 한다. 82 + int totalDamageDealt; // 준 데미지 ** long totalDamageDealtToChampions 를 받아야 한다. **
73 int damageSelfMitigated;// 데미지 경감량 long 83 int damageSelfMitigated;// 데미지 경감량 long
74 int totalDamageTaken; // 받은 데미지 long 84 int totalDamageTaken; // 받은 데미지 long
75 /* 85 /*
...@@ -79,6 +89,85 @@ public class Match_info { ...@@ -79,6 +89,85 @@ public class Match_info {
79 int [] totalDamageTaken = new int[10]; // 받은 데미지 long 89 int [] totalDamageTaken = new int[10]; // 받은 데미지 long
80 */ 90 */
81 91
92 + // 챌30 그마28 마26 다24 플22 골20 실18 브16 아14 언랭14(실제 높은 값)
93 + // 챌30 그마29 마28 다27 플26 골25 실24 브23 아22 언랭22(실제 낮은 값)
94 + // 9 ~ 0
95 +
96 + public void setTierH(int tt){
97 + switch(tt){
98 + case 0:
99 + tierH = 14;
100 + break;
101 + case 1:
102 + tierH = 14;
103 + break;
104 + case 2:
105 + tierH = 16;
106 + break;
107 + case 3:
108 + tierH = 18;
109 + break;
110 + case 4:
111 + tierH = 20;
112 + break;
113 + case 5:
114 + tierH = 22;
115 + break;
116 + case 6:
117 + tierH = 24;
118 + break;
119 + case 7:
120 + tierH = 26;
121 + break;
122 + case 8:
123 + tierH = 28;
124 + break;
125 + case 9:
126 + tierH = 30;
127 + break;
128 + default:
129 + tierH = 14;
130 + }
131 +
132 + }
133 +
134 + public void setTierL(int tt){
135 + switch(tt){
136 + case 0:
137 + tierH = 22;
138 + break;
139 + case 1:
140 + tierH = 22;
141 + break;
142 + case 2:
143 + tierH = 23;
144 + break;
145 + case 3:
146 + tierH = 24;
147 + break;
148 + case 4:
149 + tierH = 25;
150 + break;
151 + case 5:
152 + tierH = 26;
153 + break;
154 + case 6:
155 + tierH = 27;
156 + break;
157 + case 7:
158 + tierH = 28;
159 + break;
160 + case 8:
161 + tierH = 29;
162 + break;
163 + case 9:
164 + tierH = 30;
165 + break;
166 + default:
167 + tierH = 22;
168 + }
169 +
170 + }
82 171
83 public int Penalty1(int time){ 172 public int Penalty1(int time){
84 //int val; 173 //int val;
...@@ -132,10 +221,20 @@ public class Match_info { ...@@ -132,10 +221,20 @@ public class Match_info {
132 //점수는 티어 상대값과 절대값으로 제공 221 //점수는 티어 상대값과 절대값으로 제공
133 //type 0 절대값 type 1 티어 상대값 222 //type 0 절대값 type 1 티어 상대값
134 //절대값을 100을 곱한다. 223 //절대값을 100을 곱한다.
135 - public int sightscore(int type){ 224 + public int sightscore(int type, int line){
136 225
137 int imp = 0; 226 int imp = 0;
138 - imp = visionScore + wardsPlaced + wardsKilled + visionWardsBoughtInGame * 2; 227 +
228 + if(line == 1){
229 + imp = visionScore + wardsPlaced+2 + wardsKilled*4 + visionWardsBoughtInGame * 4;
230 + }
231 + else if(line == 4){
232 + imp = visionScore + wardsPlaced*3 + wardsKilled*3 + visionWardsBoughtInGame * 3;
233 + }
234 + else{
235 + imp = visionScore + wardsPlaced + wardsKilled + visionWardsBoughtInGame * 2;
236 + }
237 +
139 imp = imp*10; 238 imp = imp*10;
140 if (type == 1) { 239 if (type == 1) {
141 imp = imp * tierL; 240 imp = imp * tierL;
...@@ -187,8 +286,8 @@ public class Match_info { ...@@ -187,8 +286,8 @@ public class Match_info {
187 int quadraKills; 286 int quadraKills;
188 int pentakills; 287 int pentakills;
189 */ 288 */
190 - //라인 별로 달라진다. 1탑 ~ 5서폿 289 + //라인 별로 달라진다. 0탑 ~ 4서폿
191 - if (line == 1) 290 + if (line == 0)
192 { 291 {
193 imp = kills*320 - deaths*150 + assists*100; 292 imp = kills*320 - deaths*150 + assists*100;
194 imp = imp + 50*doubleKills + 100*tripleKills + 200*quadraKills+500*pentakills; 293 imp = imp + 50*doubleKills + 100*tripleKills + 200*quadraKills+500*pentakills;
...@@ -197,7 +296,7 @@ public class Match_info { ...@@ -197,7 +296,7 @@ public class Match_info {
197 imp = imp+150; 296 imp = imp+150;
198 } 297 }
199 } 298 }
200 - else if(line == 2) 299 + else if(line == 1)
201 { 300 {
202 imp = kills*270 - deaths*170 + assists*130; 301 imp = kills*270 - deaths*170 + assists*130;
203 imp = imp + 70*doubleKills + 150*tripleKills + 250*quadraKills+600*pentakills; 302 imp = imp + 70*doubleKills + 150*tripleKills + 250*quadraKills+600*pentakills;
...@@ -206,7 +305,7 @@ public class Match_info { ...@@ -206,7 +305,7 @@ public class Match_info {
206 imp = imp+150; 305 imp = imp+150;
207 } 306 }
208 } 307 }
209 - else if(line == 3) 308 + else if(line == 2)
210 { 309 {
211 imp = kills*300 - deaths*200 + assists*100; 310 imp = kills*300 - deaths*200 + assists*100;
212 imp = imp + 50*doubleKills + 100*tripleKills + 200*quadraKills+500*pentakills; 311 imp = imp + 50*doubleKills + 100*tripleKills + 200*quadraKills+500*pentakills;
...@@ -215,7 +314,7 @@ public class Match_info { ...@@ -215,7 +314,7 @@ public class Match_info {
215 imp = imp+200; 314 imp = imp+200;
216 } 315 }
217 } 316 }
218 - else if(line == 4) 317 + else if(line == 3)
219 { 318 {
220 imp = kills*400 - deaths*300 + assists*60; 319 imp = kills*400 - deaths*300 + assists*60;
221 imp = imp + 50*doubleKills + 100*tripleKills + 200*quadraKills+500*pentakills; 320 imp = imp + 50*doubleKills + 100*tripleKills + 200*quadraKills+500*pentakills;
...@@ -224,7 +323,7 @@ public class Match_info { ...@@ -224,7 +323,7 @@ public class Match_info {
224 imp = imp+200; 323 imp = imp+200;
225 } 324 }
226 } 325 }
227 - else if(line == 5) 326 + else if(line == 4)
228 { 327 {
229 imp = kills*200 - deaths*100 + assists*150; 328 imp = kills*200 - deaths*100 + assists*150;
230 imp = imp + 50*doubleKills + 250*tripleKills + 500*quadraKills+1000*pentakills; 329 imp = imp + 50*doubleKills + 250*tripleKills + 500*quadraKills+1000*pentakills;
...@@ -261,21 +360,21 @@ public class Match_info { ...@@ -261,21 +360,21 @@ public class Match_info {
261 int damageSelfMitigated;// 데미지 경감량 long 360 int damageSelfMitigated;// 데미지 경감량 long
262 int totalDamageTaken; // 받은 데미지 long 361 int totalDamageTaken; // 받은 데미지 long
263 */ 362 */
264 - if (line == 1) 363 + if (line == 0)
265 { 364 {
266 - imp = totalDamageDealt*5 + totalDamageTaken*3 + damageSelfMitigated*1; 365 + imp = totalDamageDealt*8 + totalDamageTaken*3 + damageSelfMitigated*3 + totalTimeCrowdContrlDealt*300;
366 + }
367 + else if(line == 1){
368 + imp = totalDamageDealt*7 + totalDamageTaken*2 + damageSelfMitigated*3+ totalTimeCrowdContrlDealt*500;
267 } 369 }
268 else if(line == 2){ 370 else if(line == 2){
269 - imp = totalDamageDealt*4 + totalDamageTaken*3 + damageSelfMitigated*1; 371 + imp = totalDamageDealt*8 + totalDamageTaken*2 + damageSelfMitigated*2+ totalTimeCrowdContrlDealt*400;
270 } 372 }
271 else if(line == 3){ 373 else if(line == 3){
272 - imp = totalDamageDealt*5 + totalDamageTaken*3 + damageSelfMitigated*1; 374 + imp = totalDamageDealt*10 + totalDamageTaken*2 + damageSelfMitigated*2+ totalTimeCrowdContrlDealt*200;
273 } 375 }
274 else if(line == 4){ 376 else if(line == 4){
275 - imp = totalDamageDealt*7 + totalDamageTaken*2 + damageSelfMitigated*1; 377 + imp = totalDamageDealt*6 + totalDamageTaken*3 + damageSelfMitigated*4+ totalTimeCrowdContrlDealt*600;
276 - }
277 - else if(line == 5){
278 - imp = totalDamageDealt*4 + totalDamageTaken*4 + damageSelfMitigated*2;
279 } 378 }
280 else{ 379 else{
281 imp = 0; 380 imp = 0;
...@@ -296,6 +395,49 @@ public class Match_info { ...@@ -296,6 +395,49 @@ public class Match_info {
296 } 395 }
297 396
298 397
398 + public void setName(int nn){
399 + gameDuration = nn;
400 + }
401 + public void setLane(String nn){
402 + if (nn == "TOP"){lane = 0;}
403 + else if (nn == "JUNGLE"){lane = 1;}
404 + else if (nn == "MIDDLE"){lane = 2;}
405 + else if (nn == "BOTTOM"){lane = 3;}
406 + else {lane = 99;}
407 + }
408 + public void setRole(String nn){
409 + if (nn == "DUO_SUPPORT" && lane == 3){
410 + lane = 4; // 서폿으로 변경해준다.
411 + }
412 + else{
413 + lane = 99;
414 + }
415 + }
299 416
417 + public void setVisionScore(int nn){ visionScore = nn;}
418 + public void setWardsPlaced(int nn){ wardsPlaced = nn;}
419 + public void setWardsKilled(int nn){ wardsKilled = nn;}
420 + public void setVisionWardsBoughtInGame(int nn){visionWardsBoughtInGame = nn;}
421 +
422 + public void setChampLevel(int nn){champLevel = nn;}
423 + public void setGoldEarned(int nn){goldEarned = nn;}
424 + public void setTotalMinionKilled(int nn){totalMinionKilled = nn;}
425 +
426 + public void setKills(int nn){kills = nn;}
427 + public void setDeaths(int nn){deaths = nn;}
428 + public void setAssists(int nn){assists = nn;}
429 + public void setFirstBloodAssist(boolean nn){firstBloodAssist = nn;}
430 + public void setFirstBloodkill(boolean nn){firstBloodkill = nn;}
431 +
432 + public void setLargestMultiKill(int nn){largestMultiKill = nn;}
433 + public void setDoubleKills(int nn){doubleKills = nn;}
434 + public void setTripleKills(int nn){tripleKills = nn;}
435 + public void setQuadraKills(int nn){quadraKills = nn;}
436 + public void setPentakills(int nn){pentakills = nn;}
437 +
438 + public void setTotalTimeCrowdContrlDealt(int nn){totalTimeCrowdContrlDealt =nn;}
439 + public void setTotalDamageDealt(int nn){totalDamageDealt = nn;}
440 + public void setDamageSelfMitigated(int nn){damageSelfMitigated = nn;}
441 + public void setTotalDamageTaken(int nn){totalDamageTaken = nn;}
300 442
301 } 443 }
......
...@@ -9,9 +9,53 @@ public class Player_info { ...@@ -9,9 +9,53 @@ public class Player_info {
9 String accountId; 9 String accountId;
10 String encryptId; 10 String encryptId;
11 11
12 + //랭킹 관련 아래 3개의 정보들..
12 String tier; 13 String tier;
14 + int tier_num;
13 String rank; 15 String rank;
14 int leaguePoints; 16 int leaguePoints;
17 + //int credibility;
18 +
19 + //사용자는 자신의 전적 기록을 가진다.
20 + //이걸 json으로 받아와서 표기한다.
21 +
22 + //-----------------------------------------------------------------
23 + //각 각 일반 1. 유저 10개만 표기하면 됨. 챔피언들이 다 섞여있다.
24 + // 2. 특정 챔프만 받아와서 연산한다.
25 + int able_user = 0; //일반 유저 연산용, 10개만 연산
26 + int win_lose = 0; //-1이면 패배, 1이면 승리 0이면 아직 연산 안함
27 + int [] Lane = new int[10]; //5개의 래인 중 하나의 값
28 + long [] gameId = new long[10] ; //검색의 기준으로 쓰일 게임 번호
29 + int [] champion = new int[10] ; //챔피언 번호
30 + // 여기까지는 원래 값으로도 얻을 수 있다.
31 + int [][] points = new int[10][4]; //4개의 근본 점수
32 + int [][] points_add = new int[10][3]; //분당 CS / 분당 골드 / 평균 킬관여
33 + int [] duration = new int[10]; //게임 플레이 시간 초로 계산된다.
34 + int [][] KDA = new int[10][3]; //KDA값
35 + int [] gameMode = new int[10]; //기본 유저는 일반도 계산해주기에.. 1은 솔랭 / 2는 일반이다. 솔랭은 값 보정, 일반은 보정 없이 계산한다.
36 + //-----------------------------------------------------------------
37 + // 아래는 프로 전용, 프로는 무조건 랭크(420)만 계산한다.
38 + int able_pro = 0; //프로 연산용, 100개 연산
39 + int champ_p = 0; //어차피 한 챔프만 대상으로 뽑아올 것이기에 배열이 필요 없다.
40 + int Lane_P = -1; //어차피 한 라인을 기준으로 뽑아올 것이기에 배열이 필요 없다.
41 + int game_count = 0; //받아오는 값이 생각보다 적을 수 있다.
42 + long [] gameId_P = new long[100]; //검색 기준으로 쓰일 게임 번호
43 + int [][] points_P = new int[100][8]; //4개의 티어 보정 근본 점수와 무보정 점수 / tier_num 으로 정해지지
44 + int [][] point_add_p = new int[100][3]; //부가적인 3개의 값 이 3개는 * 분당 CS / 분당 골드 / 평균 킬관여
45 +
46 + //아래는 연산용으로 쓰일 인수
47 + int imp_lane = -1; //혹시라도 매개 변수로 쓸 값.
48 +
49 +
50 +
51 + //챔프와 라인에 맞는 유효한 값 연산을 위해 임시로 사용하는 배열
52 + //testcount 만큼의 번호값을 가져 point[ tester[번호] ][ 0~6 ] 로 기져올 수 있다.
53 + int testchamp = 0; //1부터 '애니'로 시작한다.
54 + int testcount = 0;
55 + int [] tester = new int[200];
56 +
57 + //int [] examed = new int[100]; //채점 정보
58 + //이렇게 얻은 값으로 자신의 전적을 확인한다.
15 59
16 //두 번째로는 60 //두 번째로는
17 public String getName(){ 61 public String getName(){
...@@ -20,42 +64,150 @@ public class Player_info { ...@@ -20,42 +64,150 @@ public class Player_info {
20 public void setName(String nn){ 64 public void setName(String nn){
21 name = nn; 65 name = nn;
22 } 66 }
67 +
23 public String getAccountId(){ 68 public String getAccountId(){
24 return accountId; 69 return accountId;
25 } 70 }
26 public void setAccountId(String nn){ 71 public void setAccountId(String nn){
27 accountId = nn; 72 accountId = nn;
28 } 73 }
74 +
29 public String getEncryptId(){ 75 public String getEncryptId(){
30 return encryptId; 76 return encryptId;
31 } 77 }
32 public void setEncryptId(String nn){ 78 public void setEncryptId(String nn){
33 encryptId = nn; 79 encryptId = nn;
34 } 80 }
81 +
35 public String getTier(){ 82 public String getTier(){
36 return tier; 83 return tier;
37 } 84 }
85 + public String getTier_kr(){
86 + String imp = " ";
87 + switch (tier){
88 + case "CHALLENGER" :
89 + imp = "챌린져";
90 + tier_num = 9;
91 + break;
92 + case "GRANDMASTER" :
93 + imp = "그랜드마스터";
94 + tier_num = 8;
95 + break;
96 + case "MASTER" :
97 + imp = "마스터";
98 + tier_num = 7;
99 + break;
100 + case "DIAMOND" :
101 + imp = "다이아몬드";
102 + tier_num = 6;
103 + break;
104 + case "PLATINUM" :
105 + imp = "플래티넘";
106 + tier_num = 5;
107 + break;
108 + case "GOLD" :
109 + imp = "골드";
110 + tier_num = 4;
111 + break;
112 + case "SILVER" :
113 + imp = "실버";
114 + tier_num = 3;
115 + break;
116 + case "BRONZE" :
117 + imp = "브론즈";
118 + tier_num = 2;
119 + break;
120 + case "IRON" :
121 + imp = "아이언";
122 + tier_num = 1;
123 + break;
124 + default:
125 + imp = "언랭";
126 + tier_num = 0;
127 + break;
128 + }
129 + return imp;
130 + }
38 public void setTier(String nn){ 131 public void setTier(String nn){
39 - encryptId = nn; 132 + tier = nn;
40 } 133 }
134 +
41 public String getRank(){ 135 public String getRank(){
42 - return rank; 136 + if (tier_num > 7){
137 + return " ";
138 + }
139 + else{
140 + return rank;
141 + }
43 } 142 }
44 public void setRank(String ss){ 143 public void setRank(String ss){
45 rank = ss; 144 rank = ss;
46 } 145 }
146 +
47 public int getLeaguePoints(){ 147 public int getLeaguePoints(){
48 return leaguePoints; 148 return leaguePoints;
49 } 149 }
150 + public String getLeaguePoints_str(){ String imp = String.valueOf(leaguePoints); return (imp+"점");}
50 public void setLeaguePoints(int ii){ 151 public void setLeaguePoints(int ii){
51 leaguePoints = ii; 152 leaguePoints = ii;
52 } 153 }
53 154
155 + //test 값들에 game id를 받아오는 역할을 한다. 크기도 받는다.
156 + /*
157 + public void specific_champData(int champsT,int laneT){
158 + testcount = 0;
159 + for(int i = 0; i<200; i++){
160 + if (Lane[i] == laneT && champion[i] == champsT){
161 + tester[testcount] = i;
162 + }
163 + }
164 + }
165 + */
166 +
167 + public int getLane(int addit){
168 + return Lane[addit];
169 + }
170 + public void setLane(String nn, int ad){
171 + if (nn == "TOP"){Lane[ad] = 0;}
172 + else if (nn == "JUNGLE"){Lane[ad] = 1;}
173 + else if (nn == "MIDDLE"){Lane[ad] = 2;}
174 + else if (nn == "BOTTOM"){Lane[ad] = 3;}
175 + else if (nn == "SUPPORTER"){Lane[ad] = 4;}
176 + else {Lane[ad] = 99;}
177 + }
54 178
179 + public int getChampion(int addit){
180 + return champion[addit];
181 + }
55 182
183 + public void setChampion(int nn, int ad){
184 + champion[ad] = nn;
185 + }
56 186
57 - //String get_all(){ 187 + public long getGameId(int addit)
58 - //return name+" / "+summonerLevel+" / "+accountId; 188 + {
189 + return gameId[addit];
190 + }
191 + public void setGameId(long lines, int addit)
192 + {
193 + gameId[addit] = lines;
194 + }
195 +
196 + public int getGameMode(int addit)
197 + {
198 + return gameMode[addit];
199 + }
200 + public void setGameMode(int nn,int addit) {
201 + if (nn == 420) {
202 + gameMode[addit] = 1;
203 + }
204 + else if(nn == 430){
205 + gameMode[addit] = 2;
206 + }
207 + else{
208 + gameMode[addit] = 0;
209 + }
210 + }
59 } 211 }
60 212
61 /* 213 /*
......
...@@ -42,28 +42,29 @@ ...@@ -42,28 +42,29 @@
42 <LinearLayout 42 <LinearLayout
43 android:id="@+id/summoner_info" 43 android:id="@+id/summoner_info"
44 android:layout_width="match_parent" 44 android:layout_width="match_parent"
45 - android:layout_height="84dp" 45 + android:layout_height="120dp"
46 - android:layout_marginTop="20dp" 46 + android:layout_marginTop="10dp"
47 android:layout_marginBottom="10dp" 47 android:layout_marginBottom="10dp"
48 android:orientation="horizontal" 48 android:orientation="horizontal"
49 - android:visibility="gone"> 49 + android:visibility="visible">
50 <ImageView 50 <ImageView
51 android:id="@+id/tiers" 51 android:id="@+id/tiers"
52 - android:layout_marginLeft="50dp" 52 + android:layout_marginLeft="20dp"
53 - android:layout_marginRight="20dp" 53 + android:layout_marginRight="10dp"
54 - android:layout_width="70dp" 54 + android:layout_width="120dp"
55 - android:layout_height="84dp" 55 + android:layout_height="120dp"
56 android:src="@drawable/gold" 56 android:src="@drawable/gold"
57 android:visibility="visible" 57 android:visibility="visible"
58 /> 58 />
59 +
59 <TextView 60 <TextView
60 android:id="@+id/summoner_name" 61 android:id="@+id/summoner_name"
61 - android:layout_width="wrap_content" 62 + android:layout_width="235dp"
62 - android:layout_height="84dp" 63 + android:layout_height="120dp"
64 + android:gravity="center|left"
63 android:text="롤첨혜요" 65 android:text="롤첨혜요"
64 - android:textSize="50dp" 66 + android:textSize="40dp"
65 - android:visibility="visible" 67 + android:visibility="visible" />
66 - />
67 </LinearLayout> 68 </LinearLayout>
68 69
69 70
...@@ -73,12 +74,12 @@ ...@@ -73,12 +74,12 @@
73 android:layout_height="wrap_content" 74 android:layout_height="wrap_content"
74 android:layout_marginBottom="50dp" 75 android:layout_marginBottom="50dp"
75 android:orientation="horizontal" 76 android:orientation="horizontal"
76 - android:visibility="gone"> 77 + android:visibility="visible">
77 <TextView 78 <TextView
78 android:id="@+id/summoner_tier_tier" 79 android:id="@+id/summoner_tier_tier"
79 android:layout_width="wrap_content" 80 android:layout_width="wrap_content"
80 android:layout_height="wrap_content" 81 android:layout_height="wrap_content"
81 - android:layout_marginLeft="50dp" 82 + android:layout_marginLeft="30dp"
82 android:text="골드" 83 android:text="골드"
83 android:textSize="40dp" 84 android:textSize="40dp"
84 android:visibility="visible"/> 85 android:visibility="visible"/>
......
1 +package com.example.paradyss_v1;
2 +
3 +public class BlockMaker {
4 +}