FogModel.cs
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using System;
namespace UnityEngine.PostProcessing
{
[Serializable]
public class FogModel : PostProcessingModel
{
[Serializable]
public struct Settings
{
[Tooltip("Should the fog affect the skybox?")]
public bool excludeSkybox;
public static Settings defaultSettings
{
get
{
return new Settings
{
excludeSkybox = true
};
}
}
}
[SerializeField]
Settings m_Settings = Settings.defaultSettings;
public Settings settings
{
get { return m_Settings; }
set { m_Settings = value; }
}
public override void Reset()
{
m_Settings = Settings.defaultSettings;
}
}
}