ParticleExamples.cs
334 Bytes
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[System.Serializable]
public class ParticleExamples {
public string title;
[TextArea]
public string description;
public bool isWeaponEffect;
public GameObject particleSystemGO;
public Vector3 particlePosition, particleRotation;
}